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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4567 | (2)Mudblood | 96*96 | Excalibur | 2.4 | beta | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | I was almost going to say concept upload on this one, but I ended up liking the map a bit. It isn\'t executed as well as I would like but I\'ve never had the best execution. Runespire Temple was a nice warm up but an LT clone isn\'t terribly interesting. My maps may be terrible but at least I try and keep them interesting. :P
I had the idea for this layout in my head for a couple of days. Tiny mid rush path, coiled around it a highground with an expo, and then build around it for the rest of the map. This is about my third try on getting that to work.
Since its 96x96 I tried to keep the mineral counts low to encourage a bit more micro.
Had some time so I did some minor decoration with some bridge tiles. modified by Excalibur | CrystalDrag | | | I tihnk these games will be interesting :)
red's gas is tankable | JungleTerrain | | | Good to see you Excalibur :) Long time no see
You've always had the most interesting maps, though.
Why not just make the mineral formations in the mains vertical and place the gas on top? it would get rid of the slight positional imbalance that currently exists in the mains. Or you could put the gas on the right and make the mineral lines horizontal :)
If you move the SLs closer to the bottom/top edge of the map, you also get rid of the tankable main gas.
Also, maybe extend the highground overlord spot at the natural | Excalibur | | | Updated. | traceurling | | | Will there also be a map later called pureblood? |
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