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Last update for (4)Cryptodome : 2013, 10, 19 06:00
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4667 (4)Cryptodome 128*128NegativeZero0.1experimentalhybrid

The map has been rated 47 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Freakling
Name fits...
Excalibur
Not going to comment on balance, but the concept and execution are really awesome. Love the design. Can't wait to see it finished and who made it.
CrystalDrag
negativezero's ...
If you flick between Overwatch and this map, and look at the bottom left expansion on both maps, you notice they are structured almost exactly the same, including the nonbuildable/nonwalkable cliff at the edge.
modified by CrystalDrag
traceurling
That's just NegativeZero's style...c/p
NegativeZero
Actually it isn't copied lol. But I do tend to use a lot of the same shapes in my maps, lots of circles and smooth curves (or as close as you can get with isometric tiles) - also explains why I love curved ramps...
modified by NegativeZero
NegativeZero
Just named and tileset changed, deco will come later
Excalibur
Love love love love this map.
Veezal
Maybe move the corner expansions a little over so that you can fit another expo that is attached to the main, so that way protoss has a chance and just doesn't lose every game vs zerg.
NegativeZero
Version 0.2
-First round of tile/cliff editing: removed cliff edge gaps, started unbuildablizing the ground (yes, that is now a word) and made some fairly bad lava bridges. Also decided to stop spamming version numbers in my map titles.

Some ideas I'm considering include heavily reducing the resource count of 1-2 mineral patches at each of the center bases to open a small path to the center earlier on, and adding more resources at the main (maybe a second gas?) to compensate for the overall vulnerability of bases around the map. Thoughts?
modified by NegativeZero
NegativeZero
Version 0.3
-Added vision blockers across open areas
-More unbuildable terrain
-More deco
Freakling
I would also put vision blockers beneath the middle minerals, so one needs air vision to cheese the hell out of every one.
NegativeZero
good idea, done
CardinalAllin
This would be funfor 2v2 in particular.
NegativeZero
moar crappy deco
sTY_leZerG-eX
This map is awesome 2!
modified by sTY_leZerG-eX
modified by sTY_leZerG-eX

P.S. I dont remember how to log in into my yellow color account lol
modified by sTY_leZerG-eX
CrystalDrag
HEY NEGATIVE ZERO, A THOUGHT :
WHY DONT YOU USE SPACE TERRAIN?

MAIN COULD BE HIGH GROUND
BIG NATURAL COULD BE GROUND
AND THEN LOW PLATFORM
NegativeZero
BECAUSE THAT WOULD REQUIRE TIME, EFFORT, AND WORK

I DON'T HAVE THE FIRST ONE
AND I LACK THE MOTIVATION FOR THE LAST TWO
Taranok
WELCOME TO THE LAZY GENERATION OF BW MAPPING
CrystalDrag
WHERE CAPLOCK IS USED?
traceurling
I would just siege expand and drop tanks everywhere with goliath support
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