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Last update for (8)Times of Splendour : 2016, 11, 01 10:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4681 (8)Times of Splendour 128*128Freakling & CrystalDrag2.5betaground

The map has been rated 22 times and got a total of 55 points
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Comments:   GMCS (0 elements)


CrystalDrag
Shall I pick it up from here?
Freakling
That'd be nice.

But if you could do daily reuploads, so I can pick it up again when I have time, would be great.
CrystalDrag
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CrystalDrag
I did the same with the one you attempted and i must say mine is way better than yours :D
Freakling
That's only because I wasn't even trying ;)
CrystalDrag
Are you picking up on it?
CrystalDrag
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Freakling
Uploaded how far I got.
crystaldrag
Is it good to decorate the naturals?
Freakling
Decorate away, whatever you want. I put unbuildable groung on the highground where I think there needs to be some, other than that, do whatever you like.
CrystalDrag
There is some... result...
If you want to reduce the amount of tile spamming by doing your fancy shattered flagstones, then go right ahead.. :)

And i dont know what to do with choke balancing. If it is to be done.
modified by CrystalDrag
Freakling
Update: Added some doodads, mixed up the unbuildable high ground a bit... Maybe I'll try out some unbuildable flagstones for the area between the wide ramps, if I have more time, but gameplay wise this is probably better anyway.

So I'd say it's done, only minerals still need to be balanced.

Or maybe some minor adjustments for the mains (see GMCS: Dent basilica i a bit where the blue arrow s are, and move SLs a bit if required [white arrows]).
modified by Freakling
CrystalDrag
did those minor adjustments, added a bit more deco, got rid of the high bascilla unbuildable edges...

Freakling, please check the StarServer forum post in the Main Forum.
modified by CrystalDrag
Freakling
Made some final nitpick changes to deco.
Freakling
I tinkered around with the resources a bit.
Freakling
Why is this replay on 1.15?!
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