Freakling | | |
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Freakling | | |
Crystal, trying out my Generator with cover suggestion! |
CrystalDrag | | |
Minor deco added.
Paranoid Android on the bottom? :D |
NegativeZero | | |
Naturals have no ovy spot? |
crystaldrag | | |
NO they do not. :P |
NegativeZero | | |
Mind if I plagiarize this in SC2? (I'll give credit of course, lol) |
Freakling | | |
Can you do Troy Gates in SC2? Or are you just gonna use collapsible rocks? |
CrystalDrag | | |
It really has to be troy gates. -.- The middle is suppose to become unaccesible. So unless you make some doodad that permanently blocked the path you cant ;)
And it cannot be a square map! MUAHAHAHAHA modified by CrystalDrag |
Freakling | | |
Given the symmetry, making it square actually makes sense. And SC2 maps do not need to be square. |
NegativeZero | | |
Initial layout is done. I might try to come up with a troy gate-like mechanic for the center later on, but for now there's 2 sets of collapsible rocks per ramp. |
CrystalDrag | | |
Im pretty sure that the 3rd ramps are facing the wrong way..
And you also have to make the larger bridges wider.
And include the forcefields. |
NegativeZero | | |
It's not an exact port - 3rds have to be closer by ground since it's much harder in sc2 to hold a ramp for any length of time without your entire army being there, and pathing is better so main attack routes don't necessarily have to be as open. |
Nightmarjoo | | |
I like it. |