broodwarmaps.net banner

BWMN Time
07/27/2024
02:51
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (3)Faust : 2017, 11, 02 12:00
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5004 (3)Faust 128*96ngin0.3betaground

The map has been rated 53 times and got a total of 17 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


ngin
Concept : Short rush distance but safety mineral multi in base location.

Feature : 3p map on 128*96 size.
Neutral structure at mineral multi for avoid zerg 3 hatchery.

Thanks for advice and replay to improve this map!
modified by ngin
JungleTerrain
Interesting, but why the weird size? 128x128 is perfect for 3 player maps. The thirds are awkwardly sized/spaced as a result of this and trying to take tank range into consideration as well.

Anyways, it would be too much work to rework it, but I think it would allow for a more ineteresting middle (like some sidepaths or something).

As of right now I would maybe extend the overlord spot next to the natural a bit more.

ngin
/JungleTerrain

Size - The size is a concept.
I hardly ever seen a 3p map on 128*96 size before. So I decided to design this map.

Center - I think so, too. It have only one way.
Honestly, I like a center design right now kkkk.
Later, If I change a center, map name will be change too.

Overlord spot - Oh, I will do it.


Thanks for advice!
modified by ngin
SiaBBo
Not sure why you have to block that mineral only. It's not like zerg would get a huge advantage putting third hatchery there. Zerg will get lings to destroy it easily and I don't really understand why it even needs to be blocked. I would just remove the neutral building since I don't see why it needs to be there. It is just annoying and doesn't really add anything to gameplay.

Otherwise, I like the map even though it seems really small. I think zerg will have hard time here.
ngin
/SiaBBo

In a Andromeda(league map) that has similary structure this map, zerg was pretty good, especially vs P.
So I arranged neutral building for intterupt Zerg(even though fine, but little bit)

But If I test several games and I think don't need it, I'll remove it.

I feel happy that you like this map.
Thanks for advice!
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (3)Sneezed
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (2)Dark_Swamp_0.60
  (4)Daedalus_0.60
  (4)Blustercrux_0.60
  (3)Ra 0.66
  (2)Dusk_0.60
  (2v6)Rich vs Lean
  (8)19977383763838..
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)