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Last update for (3)Faust : 2017, 11, 02 12:00
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5004 (3)Faust 128*96ngin0.3betaground

The map has been rated 53 times and got a total of 17 points

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Comments:   GMCS (0 elements)

Concept : Short rush distance but safety mineral multi in base location.

Feature : 3p map on 128*96 size.
Neutral structure at mineral multi for avoid zerg 3 hatchery.

Thanks for advice and replay to improve this map!
modified by ngin
Interesting, but why the weird size? 128x128 is perfect for 3 player maps. The thirds are awkwardly sized/spaced as a result of this and trying to take tank range into consideration as well.

Anyways, it would be too much work to rework it, but I think it would allow for a more ineteresting middle (like some sidepaths or something).

As of right now I would maybe extend the overlord spot next to the natural a bit more.


Size - The size is a concept.
I hardly ever seen a 3p map on 128*96 size before. So I decided to design this map.

Center - I think so, too. It have only one way.
Honestly, I like a center design right now kkkk.
Later, If I change a center, map name will be change too.

Overlord spot - Oh, I will do it.

Thanks for advice!
modified by ngin
Not sure why you have to block that mineral only. It's not like zerg would get a huge advantage putting third hatchery there. Zerg will get lings to destroy it easily and I don't really understand why it even needs to be blocked. I would just remove the neutral building since I don't see why it needs to be there. It is just annoying and doesn't really add anything to gameplay.

Otherwise, I like the map even though it seems really small. I think zerg will have hard time here.

In a Andromeda(league map) that has similary structure this map, zerg was pretty good, especially vs P.
So I arranged neutral building for intterupt Zerg(even though fine, but little bit)

But If I test several games and I think don't need it, I'll remove it.

I feel happy that you like this map.
Thanks for advice!

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