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Last update for (4)CORE : 2017, 11, 06 05:09
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5007|| (4)CORE|| 128*128||ngin||0.1||beta||ground|
The map has been rated 51 times and got a total of 5 points
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|Concept : Cliff|
Feature : Doughnut type, Long rush distance base and additional multi
Thanks for advice and replay to improve this map!
modified by ngin
|It's weird that's for sure. Naturals look maybe a bit too wide but what is more important it the cliff. These cliffs that make you able to tank naturals are extremely frustrating and imbalanced so I would look at removing those. Third gas seems a bit far away and I think zerg will have hard time here since pretty much every expansion is tankable and can be easily harassed. I like the idea of the map but I'm not too sure if it actually works. Cross spawns will create interesting and daunting matches. It's interesting and I like the look of it but not too sure how playable it is. Maybe add some small ramps in the middle to create even more chaos.|
I agree with your comment almost.
But in case this map I don't care about balance for concept.
Of course, it shouldn't be too bad kkkk.
Ramps in middle : There was a first version. But I expected a transportation battle to protect the cliff so removed ramps.
But I think we need a test.
Thanks for advice!
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