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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5007 | (4)CORE | 128*128 | ngin | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ngin | | | Concept : Cliff
Feature : Doughnut type, Long rush distance base and additional multi
Thanks for advice and replay to improve this map! modified by ngin | SiaBBo | | | It's weird that's for sure. Naturals look maybe a bit too wide but what is more important it the cliff. These cliffs that make you able to tank naturals are extremely frustrating and imbalanced so I would look at removing those. Third gas seems a bit far away and I think zerg will have hard time here since pretty much every expansion is tankable and can be easily harassed. I like the idea of the map but I'm not too sure if it actually works. Cross spawns will create interesting and daunting matches. It's interesting and I like the look of it but not too sure how playable it is. Maybe add some small ramps in the middle to create even more chaos. | ngin | | | /SiaBBo
I agree with your comment almost.
But in case this map I don't care about balance for concept.
Of course, it shouldn't be too bad kkkk.
Ramps in middle : There was a first version. But I expected a transportation battle to protect the cliff so removed ramps.
But I think we need a test.
Thanks for advice! |
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