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Comments:   GMCS (0 elements)


Jungleterrain
Does your name mean anything? lol

Take my advice with a grain of salt as I haven't played the game in a while. Took a double-take as I didn't see some of the ramps (they blend so well with their surrounding terrain).

I think this will be Z>P, Z just gets so much pressure off with lings threatening the back and front entrances. Generally anything more than 1 opening into base --> Z>P. I think 2gate zlot pressure or 1gate into FE might be the way to go for P.

Do the middle trees have vision altering tiles under them in the middle?

Are there any pathing issues going from base to base?
Freakling
Everything looks kind of tight an awkward. The only thing that seems to have lot of space are those weird exposed front expos that really wouldn't need all that open space around them. Huge dead spaces in all the corners don't exactly help either.
NastyMarine
Very cool design but as freckling has said, there is a decent amount of dead space that isn’t being used wisely. Due to it being a three person map, it’ll be hard to change much without redoing. Lot of the map. This layout is very amusing though, I’d feel it’d work better as an island map or with the main routes from Main to main to be blocked off completely at 2 spectate chokes to mitigate some of the tightness. Idk maybe I’m talking out of my butt. I haven’t made a map in years
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