|Hey ya'll, been awhile.|
sorry about pic
|Hey tk! Good to see ya. Very cool map, it reminds me of 4)Aqua Ridge!|
|whats up Nasty!|
|Long time no see. Planning a return to map making, tk? This is not actually a new map though, is it? Looks kind of familiar.|
Terrans will be very afraid of Mutas here.
modified by Freakling
|yea man got me a computer got back into playing SC so figured might as well get back into map making.|
Yea this is a new one from me, made quiet a few since ive gotten back into it but didnt feel they were worthy lol
anything need to b changed on this map? i like how it ended up
|Welcome back tk, good to see you. Map looks pretty solid if a little standard.|
|You might be missing a gas geyser @ 3|
|If I were to describe this map in one word it would be "old-school". I wonder why ;P Many older maps in the database that are kind of like this.|
The whole layout of the natural seems a bit awkward, rushing distances seem too short, especially veertically, and Terrans can probably abuse that high ground with tanks a bit too easily on top of that. The exposed main minerals together with the wide area/long distance to cover between main and nat means covering everything with Turrets vs. Mutas will be very hard if at all possible.
I don't think you do yourself a favour with those wide water areas around the middle. With so many other things that could need more space wasting all of that where it does not serve much purpose (low ground air space does not help air units that much) is not a good idea.
Also, your bridges around the centre are asymmetrical.
|you right ex totally missing that gas lol|
and yea i see what u mean freak, thanks for the feedback!
|added the gas at 3|
couldnt get pic to load tho lol
|Holy shit the comeback of tktkvroom! This is something i wouldn't have imagined.|