| Back to "beta" maps. Show all maps. Last update for (4)Rocky Road 0.5 : 2019, 05, 09 16:55
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5112 | (4)Rocky Road 0.5 | 128*128 | MellOw | 2.1 | beta | ground | The map has been rated 26 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
MellOw[PaiN] | | | Collaboration from MellOw and TkTkVrooM
-Features:
Double gas expand at 6 and 12; both with 2000 gas each.
-Natural expand has high ground over the minerals that is easily accessible through multiple ramps. They can also be used as a backdoor into the main base. I havent seen any abuse from this yet. Very good area for hidden tech or turrets.
In ZvsZ, as long as they can see zerglings going around, they can just block the ramp.
| MellOw[PaiN] | | | Collaboration from MellOw and TkTkVrooM
-Features:
Double gas expand at 6 and 12; both with 2000 gas each.
-Natural expand has high ground over the minerals that is easily accessible through multiple ramps. They can also be used as a backdoor into the main base. I havent seen any abuse from this yet. Very good area for hidden tech or turrets.
In ZvsZ, as long as they can see zerglings going around, they can just block the ramp.
| MellOw[PaiN] | | | Collaboration from MellOw and TkTkVrooM
-Features:
Double gas expand at 6 and 12; both with 2000 gas each.
-Natural expand has high ground over the minerals that is easily accessible through multiple ramps. They can also be used as a backdoor into the main base. I havent seen any abuse from this yet. Very good area for hidden tech or turrets.
In ZvsZ, as long as they can see zerglings going around, they can just block the ramp.
|
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
|  |