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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5151 | (4)Pharos 0.91 | 128*128 | Cookinie | 0.2 | final | hybrid | The map has been rated 26 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Cookinie | | | Features
- Each Gate of the main is blocked by 2 assimilators and 2 eggs
- Ghost and Zergling can pass next to gas at the natural.
- Each Gate of the gas expansion is blocked by a neutral building(hp: 2000) and an egg.
- The amount of Mineral and Gas at 12h, and 6h are less than the default. (1M = 1000m, 1G = 2000g) | Freakling | | | Having an Assimilator Gate and a Ghost/Link gap next to each other seems overcomplicated and redundant. You could just set up the Assimilators and Eggs in an appropriate fashion to achieve the same effect. I don't see how you even need the eggs here. Having them only makes it harder to defend the Assimilators against early game aggression.
Before I forget: You have to manually post-edit all the new ramps to fix the vision bugs due to improper terrain level settings!
This could also need some more interesting deco. |
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