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Last update for (4)Wu-Tang : 2020, 03, 28 20:48
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5203|| (4)Wu-Tang|| 128*128||TkTkVrooM||2.5||final||ground|
The map has been rated 2 times and got a total of 5 points
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|anything?? not worth commenting on??|
|I don't know if anyone is active on the site, but you shouldn't expect too much activity here. |
Your Nat to Nat rush distance is too close, probably game breaking... Not much point in looking past that I think.
I'm not an expert.
|Im always lurking tk but almost no one comments anymore. Always check out your stuff tho.|
|good to hear from you guys!! map makin is not dead! xD|
all your guys maps have been lookin so kick ass
still tryin to get to that level
|Reminds me of Voices.|
And just like that map nat-nat distance is alarmingly short. Try to optimize distances around the map borders (tank-range spacing), reduce the sizes of expansion and try to push the nats as close to the edge of the map as you can. You'll also gain quite a bit of space in the centre this way, so you can add some additional terrain barriers to increase distances (check out (4)Shadowplay or (4)TERU as examples).
|i see what you're saying about pushing the nats back, deff gunna see about fixin this|
and i see what u mean about the terrain barrriers
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