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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5203 | (4)Wu-Tang | 128*128 | TkTkVrooM | 2.3 | final | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
tktkvroom | | | anything?? not worth commenting on?? | Eywa- | | | I don't know if anyone is active on the site, but you shouldn't expect too much activity here.
Your Nat to Nat rush distance is too close, probably game breaking... Not much point in looking past that I think.
I'm not an expert. | Excalibur | | | Im always lurking tk but almost no one comments anymore. Always check out your stuff tho. | tktkvroom | | | good to hear from you guys!! map makin is not dead! xD
all your guys maps have been lookin so kick ass
still tryin to get to that level | Freakling | | | Reminds me of Voices.
And just like that map nat-nat distance is alarmingly short. Try to optimize distances around the map borders (tank-range spacing), reduce the sizes of expansion and try to push the nats as close to the edge of the map as you can. You'll also gain quite a bit of space in the centre this way, so you can add some additional terrain barriers to increase distances (check out (4)Shadowplay or (4)TERU as examples). | tktkvroom | | | i see what you're saying about pushing the nats back, deff gunna see about fixin this
and i see what u mean about the terrain barrriers |
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