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Last update for (2)WindBreak Ridge 1.1 : 2020, 07, 24 11:33
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5238 (2)WindBreak Ridge 1.1 96*128Gosomi1.7finalground

The map has been rated 3 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Freakling
Is there any reason why you have not stuck a more standard design of the natural?
gosomi
ㄴ Which part are you talking about?
sTY_leZerG-eX
Iím not in love with this one..
I just like the nuke in the picture
Freakling
The natural. You could have easily designed it in a way that would have allowed a standard defensive setup for Zerg.
modified by Freakling
MellOw[PaiN]
Natural = 1st multi expand~
modified by MellOw[PaiN]
Freakling
The natural is the base you take first after your main. I don't know, how do you refer to it in Korea?
modified by Freakling
Gosomi
ㄴI am not sure what is 'nature' means. If you mean that the terrain is not natural? How did you know that my nationality is Korean?
zlald
앞마당요 앞마당
Gosomi
ㄴ 앞마당 = 1st multi
@zlald - 감사합니다.

@Frakling - The reason for it is a new attempt. When the Protoss faced the Zerg, the 973 build was too strong. As far as I know, there have been no attempts at this entrance.
Freakling
Thanks zlald.

Do you mean 973 being strong in general? Because on a map like this, where the natural (앞마당) is up a pretty tight ramp, Hydra pressure should not be so strong.
Moreover I don't actually see how your setup does help against the build, as the Creep setup seems to hinder Protoss more than Zerg. (Zerg might encoutner some problems against early M&M or vulture harrassment against Terran though. Overall the ramp placement looks as it were made to facilitate run-bys.
Gosomi
@Frakling
I watched a lot of players with this map.

As a result of the game, there was no such terrain-related problem. Rather, it suited the recent build.

I tried the entrance like that, and the protoss was good. The zerg had creep, so defense wasn't that hard. Rather, I saw a game that used creep strategically.
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