| Back to "final" maps. Show all maps. Last update for (4)Tear of Goddess 1.65 : 2020, 10, 11 17:38
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5240 | (4)Tear of Goddess 1.65 | 128*128 | Gosomi | 2.5 | final | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Can you provide changelogs please?
It is generally better if you update your maps instead of reuploading them, unless there is a reason why you'd want to keep the old version. modified by Freakling | Doglived | | | The 3rd looks very hard for protoss to block off vs vultures with how open it is. Zerg zvt would have to take a main base as their 3rd (not that big of a deal) but makes this much easier for terran to stop the 3rd when there is really only 2 spots for zerg to take it. The pathing for units always take the bridges when attacking to the bases next to you. (again not that big of a deal to just move units to the middle first) also the top and bottom have a much smaller choke in the middle than the left and right sides. modified by Doglived | sTY_leZerG-eX | | | You can edit old map on this site, instead of uploading new maps for each time you do a change |
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