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Last update for (2)Eurydice 1.13 : 2021, 04, 13 14:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5243 (2)Eurydice 1.13 otherCrystalDrag1.6betaground

The map has been rated 15 times and got a total of 24 points
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Comments:   GMCS (0 elements)


CrystalDrag
Original :
http://panschk.de/mappage/comments.php?mapid=2646
sTY_leZerG-eX
You didn’t do the suggestion changes for the water with the alt water/high ground ovi spots (the way Had had on your Prev version)

:(
:(
:(
CrystalDrag
No one else approved of it... and I like overlords
Freakling
I didn't disapprove it…

This is basically an approval <————- :D ← This is basically a correct assertion…
modified by sTY_leZerG-eX
modified by Freakling
sTY_leZerG-eX
“ No one else approved of it... and I like overlords“

Go back to discord and read comments, I’m just suggesting a slight alternative ovi spot.

:D


And welcome back to mapping!
modified by sTY_leZerG-eX
gnom
This is just a blatant attempt to rip off my (2)Justicia, which is final btw.

Nice try though. jk obv.

Original :
http://panschk.de/mappage/comments.php?mapid=2646

Hey, easy on the edits!

There is a discord? :o
→ Check your PMs!

modified by CrystalDrag
modified by Freakling
CrystalDrag
Tile fixes to be semi-submit-able to anything.
Minerals
-Bunker contains above ramp are dumb
-Natural is massive
-I think need more pockets for zealots PvsZ
modified by Minerals
CrystalDrag
Your first two points, everyone is too complacent with the high ground main regular ground natural it is boring as hell (since 2010...)
Didn't know Zealots needed pockets.
Freakling
Have you considered slanting the big natural ramps, just for aesthetic reasons?

updated
modified by CrystalDrag
sTY_leZerG-eX
I like the mew ramps


  
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