CrystalDrag | | |
Original :
http://panschk.de/mappage/comments.php?mapid=2646 |
sTY_leZerG-eX | | |
You didn’t do the suggestion changes for the water with the alt water/high ground ovi spots (the way Had had on your Prev version)
:(
:(
:( |
CrystalDrag | | |
No one else approved of it... and I like overlords |
Freakling | | |
I didn't disapprove it…
This is basically an approval <————- :D ← This is basically a correct assertion… modified by sTY_leZerG-eX modified by Freakling |
sTY_leZerG-eX | | |
“ No one else approved of it... and I like overlords“
Go back to discord and read comments, I’m just suggesting a slight alternative ovi spot.
:D
And welcome back to mapping! modified by sTY_leZerG-eX |
gnom | | |
This is just a blatant attempt to rip off my (2)Justicia, which is final btw.
Nice try though. jk obv.
Original :
http://panschk.de/mappage/comments.php?mapid=2646
Hey, easy on the edits!
There is a discord? :o
→ Check your PMs!
modified by CrystalDrag modified by Freakling |
CrystalDrag | | |
Tile fixes to be semi-submit-able to anything. |
Minerals | | |
-Bunker contains above ramp are dumb
-Natural is massive
-I think need more pockets for zealots PvsZ modified by Minerals |
CrystalDrag | | |
Your first two points, everyone is too complacent with the high ground main regular ground natural it is boring as hell (since 2010...)
Didn't know Zealots needed pockets. |
Freakling | | |
Have you considered slanting the big natural ramps, just for aesthetic reasons? |