| Back to "beta" maps. Show all maps. Last update for (4)Mayday 0.97 : 2021, 06, 30 03:37
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5310 | (4)Mayday 0.97 | 128*128 | Doglived | 1.2 | beta | ground | The map has been rated 13 times and got a total of 15 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
JungleTerrain | | | I would add a gas at the very least to 3 and 9. Such an exposed base only for a mineral only, it’s not worth taking | Freakling | | | 3/9 bases are definitely too vulnerable – far away to expand to, no chokes, no way to Pylon-wall, high ground all around… | Doglived | | | Update 0.91
Added gas to 3/9 possition | Doglived | | | Update 0.95
- added unbuildable terrain outside the natural and on the 3rd path
- Changed the unbuildable terrain in the middle so that it was easily recognized
- Moved back the cliff overlooking the 3rd ramp so that siege tanks couldnt easily cut off reinforcements
- Moved the 3rd minerals and gas back a few tiles, the base is now out of range of siege tanks in the main base
- blending and decorations added
- 3/9 base able to pylon wall with 4 pylons modified by Doglived | Doglived | | | Update 0.96
- Changed 3/9 O'Clock bases to highground and a small choke entrance to the base. This will allow players to expand away from the enemy if the enemy spawns horizontal to them. Also gives Zerg another option to expand in ZvT. They now dont have to take another Main as their 3rd. modified by Doglived | Doglived | | | Update 0.97
- 2 tilefixes |
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