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Last update for (2)Dragon Shrine 1.15ver : 2021, 08, 26 22:54
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5354 (2)Dragon Shrine 1.15ver 96*128Redwood1230.5finalground

The map has been rated 76 times and got a total of 41 points


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Comments:   GMCS (0 elements)

Some issue that I see:

For the backdoor base, you have 7 minerals there. (something to keep in mind)
The way the natural is oriented, contains looks very hard to break out of
The 4ths entrances are very close together. The open entrance is 6 tiles, hard for Z to take later.
The side paths are constricted by those high ground walls and very small ramps. Army maneuvering past the middle is very hard
patch note(1.0ver -> 1.15ver)

1. Backdoor base minerals 7m -> 6m
2. Backdoor base Mineral Residue 1000 -> 1250
3. Front yard base minerals 7m ->6m
4. 4base Change protoss temple location down
5. Change center entrance and terrain to facilitate movement
6. Increase the size of the smallest entrance on the outer hill by one space.

Map Description

Map Name: Dragon Shrine 1.15ver
Players: 2(6, 12)
Size: 96x128
Tile set: Jungle
Created by : Redwood

2. Resources
Main Base : 9m 1g(1500 // 5000)
Front Yard : 6m 1g(1500 // 5000)
Backdoor base : 6m 1g(1250 // 3000)
4th Gas base(2, 8) : 7m 1g(1500 // 5000)
5th Gas base(4, 10) : 7m 1g(1500 // 5000)

nature protoss temple x3
backdoor entrance blocking minerals 0 x 3

3.Rushing Distance
Main base entrace : 39s
front yard entrace : 33s

- Most of the construction is impossible in the outside.
-The main camp can be defended by one barracks and two supply depot stations.
-The front yard can be defended by one barracks and one engineering bay stations.
-The east-west confrontation centered around the center would make it easier to secure gas and put more pressure on the enemy, but vulnerable to enemy detours.
-The south-north confrontation centered around the center, it will be easier to secure the fourth gas and defend the base, but the defense front to the fifth gas will be prolonged and the pace of advance will be slower.
modified by Redwood
modified by Redwood
Orange: Would suggest moving the entrance from the middle to the double lines. The temple would probably not be necessary.

Pink: if this area is too tight, you have additional space to increase the ramp size

Red: would reduce the amount of water for smoother army movement

Map boundaries: You cannot build on the bottom row of tiles in brood war. Blue's backdoor expansion and Blue's base (the resources) need to be moved up 1 tile

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