new account
list users
Map DB
Map Access
New map
Edit map

Back to "beta" maps.   Show all maps.
Last update for (3)Sand Gate 0.7.4 : 2022, 04, 08 01:54
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5368 (3)Sand Gate 0.7.4 128*128Suricatta0.3betahybrid

The map has been rated 73 times and got a total of 25 points


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

Map Concept : 3p standard-hybrid map.
-Standard main/natural and center layout with two semi-island bases and a forward third.
-The main has a mineral-walled backdoor into the close island. The mineral wall is 2 patches thick, each patch has 32 minerals.
-The other islands are separated by neutral Protoss Temples (not stacked).
-Neutral creep colonies near the backdoor gas base so that Zerg can wall at the choke.
0.6.1 Changelog:
-Increased width of High Compound at 8 and 12 Naturals for overlords.
-Fixed vision issue at 4 o'clock Natural overlord spot.
-Rearranged mineral line at 8 o'clock Natural.
0.6.2 Changelog:
-Fixed observer slots in the obs version of the map.
0.6.3 Changelog:
-Fixed observer slots again.
0.7.0 Changelog, 27 Jan 2022:
-Increased buildable space in main bases
-Moved 9:00 temple further out so it has more surface area
-Reduced backdoor minerals from 2 patches thick to 1 patch thick
-Rearranged mineral backdoors so that you can skip workers over them
-Arranged mineral backdoors so that each spawn has the same amount of resources
-Fixed vision holes in cliffs
-Rearranged minerals in right main base
-Removed drop holes behind nats
-Extended bot-right mid-ground closer to the center
-Combined the center ramps with the counterclockwise ramp on the same mid-ground
-Redesigned naturals to help with walling
-Made main-to-nat chokes wallable with rax+depot
-Added one mineral patch to backdoor base
0.7.1 Changelog, 28 Jan 2022:
-Increased distance between gas and minerals by 1 tile for the 5 and 8 o'clock naturals.
0.7.2 Changelog, 29 Jan 2022:
-Shifted natural choke at 5 o'clock base down 1 tile to help balance wall-ins.
modified by Suricatta
0.7.3 Changelog, 13 Mar 2022:
-Shifted mineral backdoor at 12 o'clock so that large units can move through if any one patch is mined.
-Shifted mineral backdoor at 4 o'clock so that the 4 patches to the right open a path rather than the 4 patches to the left.
-Widened main/natural entrances to 4 tiles and added a second egg.
-Changes wall visuals in 4 o'clock natural entrance.
modified by Suricatta
0.7.4 Changelog, 7 April 2022:
-Modified mineral line at 12 o'clock main to prevent movement bug when splitting drones.
-Fixed vision hole in cliffs near the neutral temple at 10 o'clock.
-Changed two unbuildable tiles to buildable outside of the 8 o'clock natural entrance.
-Changed wall visuals at 8 o'clock natural entrance.

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Deserted Satel..
Newest updates:
  (4)Nightshade 1.1b
  (3)Downtown 0.70
  (4)Ashworld of Char
  (3)Ifrit 1.2
  (4)Mar Sara Waste..
  (2)Rhapsody in Bl..
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)