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Last update for (4)0117 040 : 2022, 02, 06 12:26
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5399 (4)0117 040 128*128KM-5.0betaground

The map has been rated 1 times and got a total of 5 points
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Comments:   GMCS (0 elements)


zlald
Standard 4 players map :)

design started from inducing more aggressive play style than polypoid however.. hmm..

not finished yet but want opinions for
- resource layout and amount
- somewhat tight battlefield around expos
zlald
maybe moving the areas around the bridges toward clockwise a bit more (about 4 grids?) would be nice
Freakling
I see the AMD map has already spawned its first offspring.
Minerals
Nice map, good to see you. I enjoy the direct path through the bridges.
Maybe 3rd/4th gas can be reduced to 3000/4000? It seems to be the new trend..
zlald
Freakling
- though I watched the streaming of 3 gamers with LatiAs discussing design of the map, I started working on this before LatiAs unveil his draft of the AMD map ... so I would claim to call this one as sibling rather than offspring XD (joke)

Minerals
- thanks
- yes I agree on you.. I still think 4 bases per player (total 16 bases) is too much whether resources are reduced or not, thus dislike such layout, but it seems unsolvable in rotational symmetry 4 players map..
modified by zlald
zlald


image updated :S
terrain mix looks terrible now but I will work hard.. later..
Freakling
What are the minerals in the centre for?
zlald
for advantage of player who holding center in late game?
Freakling
How many are there?
zlald
748 x 2.. maybe too little to finish the game?



tried to change center design and other layouts...
but
- empty field in front of nats; hard for Z vs T, so I think it would be better if I could add some terrains like (4)Vermeer have (3 copies of temple terrain).. but don't know where to add
- or expanding thin high dirt terrains toward center, thus adding ovy spots? ... but this will make the central path narrow if I don't change high ground expos layout..
modified by zlald
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