|Back to "final" maps. Show all maps.|
Last update for (2)Azure Dawn 1.1 : 2023, 06, 02 02:13
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5414|| (2)Azure Dawn 1.1|| 128*96||Suricatta||0.7||final||ground|
The map has been rated 34 times and got a total of 23 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|0.6 First Upload, 18 March 2022:|
-Standard 2p map
-Main bases have 9x1500 minerals and 5000 gas
-Naturals have 7x1500 minerals and 5000 gas
-6/12 o'clock bases have 8x1500 minerals and 5000 gas
-Mineral-only bases have 6x1500 minerals
-The remaining bases have 7x1500 minerals and 5000 gas
modified by Suricatta
|0.6.1 Changelog, 26 March 2022:|
-Fixed minerals in top left main being off-grid and preventing comsat from being built.
|1.0 Changelog, 20 November 2022:|
-Rearranged mineral lines on the majority of bases to improve mining efficiency.
-Increased the space between the minerals and geyser in the naturals by 1 tile.
-Added a gas geyser to the mineral only expansion at 2/8 o'clock, 5k gas.
-Decreased the size of the forward ramp to the 2/8 o'clock expansion
-Increased the space in the triangle third expansion.
-Reduced the size of the far ramp in the 6/12 o'clock expansions.
-Reduced the open area in the far side of the 6/12 o'clock expansions.
-Reduced size of the sunken ground area outside of the natural expansion.
-Fixed choke points at the naturals not being tight wallable in some locations.
-Fixed the choke point to the corner expansions not being 2-pylon wallable.
-Fixed the ramp width at the 11 o'clock expansion.
-Fixed buildable terrain slots in the crevice tiles.
-Fixed tank drop holes.
-Fixed unintended line-of-sight obscuring tiles near 6/12 o'clock expansions.
-Added building placement indicator tiles to some bases and ramps.
-Fixed some visuals.
23 February 2023:
-Fixed observer slots.
modified by Suricatta
|1.1 Changelog, 1 June 2023:|
-Added eggs to natural base choke points (now 7.5 tiles tall instead of 8).
-Added some additional unbuildable terrain near center bridge.
-Fixed top left main base not being ling-tight wallable with 2 depot + rax.
--Suricatta vs NicePants(1on1, 1.16)
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots