broodwarmaps.net banner

BWMN Time
03/29/2024
16:28
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Stargazer 1.1 : 2023, 08, 27 11:42
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5435 (2)Stargazer 1.1 otherSuricatta0.7finalground

The map has been rated 51 times and got a total of 34 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Suricatta
1.0 First Upload, 29 August 2022:
-128x112 2p map
-Rush distance = 35s.
-Each main base has 5k gas and 9x1500 minerals.
-Each expansion has 5k gas and 7x1500 minerals.

Map made for Chat StarLeague hosted by AirneanachTV.
https://challonge.com/communities/ChatSL
HotRedIron
The doodad sprites used this way have always been hit-or-miss in my eyes and I think the bottom left main might be a bit constrictive but overall you did a phenomenal job.

Did you do all this by hand or is there a way to use the symmetry option for this? (Because if there is I haven't found it yet.)
Suricatta
I'm glad you like it overall.

This is all by hand, the symmetry tool didn't work for me. I handled the symmetry by making a template with diagonal guidelines (top left to bot right, nat to nat, etc) so that I could space the map features equivalently. I overlaid the template on to exported images of the map so that I could see where to make adjustments.

The bot left main should be large enough. I was able to fit 20 depots, 11 facts with 4 addons, 2 starports with 2 addons, 1 CC with commsat, 2 armories, 1 academy, 1 science facility, 1 ebay, 1 rax, and a turret ring with some space left over.

HotRedIron
It must have been a lot of work doing it that way, extra props to you.

Yeah, I think there's enough room, it's just that bottom left might be "uncomfortable" when it comes to building the "production lines" like barracks/gates near the ramp. But I just go by eye when saying that so I could be wrong. In any case, I'm just nitpicking. I do like this map very much!
sTY_leZerG-eX
I like this type of Manual symmetry. Looks solid.
Suricatta
1.0b Changelog, 11 Sept 2022:
-Shifted neutral Lurker Egg at the bot left natural up by 2 pixles to allow Dragoons to pass between it and an adjacent Gateway.
-Added unbuildable tiles to the top right natural choke point to make the Forge/Gate wall a 2-gap wall, same as the bot left natural. (Same choke style as Butter 2.0c).
Suricatta
1.0c Changelog, 6 Nov 2022:
-Fixed workers going behind the mineral line when rallied from near the town hall location in the left side main base.
-Expanded buildable area in both main bases slightly.
-Removed extraneous doodad from 6 o'clock expansion.
modified by Suricatta
Suricatta
1.1 Changelog, 20 July 2023:
-Added space for units to go behind gas at 12 o'clock base to mirror 9 o'clock.
-Fixed probes sometimes getting stuck behind geyser at top-right triangle third base.
-Fixed height bugs on some temple ramps ramps.
-Fixed Zergling hole in bot-left main base.
Replays


--SCRVN vs TrangXinh(1on1, 1.15)
--SCRVN vs TrangXinh(1on1, 1.15)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Topaz In The S..
Newest updates:
  (2)Dusk_0.60
  (4)Blustercrux_0.60
  (4)Daedalus_0.60
  (4)Aquamarine_0.60
  (2v6)Rich vs Lean
  (3)Ra 0.66
  (2)Dark_Swamp_0.60
  (2)Tess_Chapter_0..
  (4)Vhansoon_0.60
  (2)Arcane_Magic_R..
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)