ScoutWBF | | |
Thanks to Silent Vortex for the Idea^^
Write some comments!
By the way it took me a hour to do the map.^^ |
NastyMarine. | | |
Very nice but do u need the highground cliffs in the center to block off the central expos? .. i think it'll add to the intensity if u open it up and see the players react to it in gameplay |
NastyMarine. | | |
sry for posting bak to bak but ... i have center high ground suggestions.. either open it up to add another flanking route for battles in the center or take out the high ground and open it up for passage from one expo to the other on that central platform. But once again .. very good |
panschk | | |
I dont think gameplay will be any good here. Just think TvP close positions :ugly: It is much too easy to secure those expos, and then you have like 2 metres untill you reach enemy base |
ScoutWBF | | |
Maybe I should change the low ground into rusty ground.What do you think? |
panschk | | |
naa
Just dont copy SV, it aint that good of a map anyway -_- |
ScoutWBF | | |
I liked SV^^What do you think could fix the problem? |
panschk | | |
move ramps, obviously :O
Anyway, you well never make me love this map. Imo it just does not have much style nor interesting gameplay. Industrial Disease is better :] |
ScoutWBF | | |
It was a fast,no concept map anyway^^ |