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Last update for (2)Grit : 2006, 01, 04 15:48
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|822|| (2)Grit|| 64*64||f46||0.1||beta|
The map has been rated 50 times and got a total of 6 points
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|This map is sort of an alternative to Bloodbath.|
It's not really made for tournies, but it's super fun to play.
|where do you build?|
|You can built very-early-game structures in the main (early tech, a few facts), but the rest have to be built outside.|
|Let me list a few things you can improve.|
1. The cliff is too small. it can be blocked by one or two zealots, a depot, a barracks and what not.
2. Little to no room to build buildings.
3. bad minerals/gas placement. Try not to place the geyser in the middle of the minerals. It's very annoying.
4. What are the 3 mineral patches spots for at the bottom? It's not enough to expand for, and I doubt that on a map like this it'll get used at all.
5. Terran has a big advantage on this map. Small choke, expand in base with gas, and he can liftoff his buildings to save space. Protoss on the other hand has a large disadvantage due to this.
The map is too small for what you've intended for. You either have to remove the in-main expansion, or you have to rebuild the entire map on a 96x96 map. I hope that this has given you something to think about/work on.
|I realize this map isn't truly balanced.|
It isn't made as a replacement for Lost Temple, it's more for quick, hectic games (like Blood Bath). Come to think of it, I probably should widen the cliff-path to keep it from being too easy to turtle-up and expand.
The gas is placed there to make sure it mines at the exact same speed for both sides. With only 3 minerals on either side of the gas, it isn't as annoying as it is on the older versions of Valhalla.
The expands are tiny
because minerals will be at a premium on this map (like on Blood Bath).
|make the elevated walkway into the base bigger. you can slide it down a little. i like the design|
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