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Last update for (4)Galaxy District : 2006, 12, 02 22:17
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
921 (4)Galaxy District 128*128JK)Valkyrion2.5final

The map has been rated 22 times and got a total of 55 points
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Comments:   GMCS (0 elements)


LGI
Really nice concept i might steel it >:E
panschk
I think you need some type of choke.

Interesting to say the least.
sp
a bit too nazi for me though :p
--v mOsQ
not bad
decaf
Looks good, but impractical. Chokes too big, and bad natural placement. Fix those two things and then we'll see how it turns out.
JK)Valkyrion
Minerals placed badly? why?
inept
crossed positions on this map would be cool, 1v1 top vs top or bot vs bot would be bad for zvt tvp
decaf
It will be hard to protect choke and natural for a FE zerg.
JK)Valkyrion
"crossed positions on this map would be cool, 1v1 top vs top or bot vs bot would be bad for zvt tvp"

this problem there is in a lot other maps...
inept
maybe you didnt catch my drift why i bother pointed it out.

on this map it REALLY SUCKS. does that make it more clear?
JK)Valkyrion
i have understand but i repeat, this problem there is also in other map like: lt (position 12 and 3)and luna position(bottom vs bottom)so...
inept
ok i will rephrase it again.

IT REALLY REALLY REEALLY SUCKS on this map.

on luna at least the expos have some distance, and LT is an imbalanced map anyway...

the tiles from the expo to the other expo is so small its kinda ridiculous. you might like it like that but im just sayin' no1 wants to be that close to a bunker rush happy terran or a zealot/cannon happy protoss especially with the big chokes
JK)Valkyrion
Itself but you understand that I cannot distort the map until this point?
Fry
Wrong pic.

Admins!!!!
(change it)
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