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Last update for (2)Path of Victory : 2006, 12, 18 02:00
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
931 (2)Path of Victory 64*64LaO-Artanis0.8final

The map has been rated 78 times and got a total of 62 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


LaO-Artanis
The best I could get out of a 64x64 map. I hope you like it, I do ;).
maximumdan.
boys 2 men, now this, these small maps people make keep getting better.
LaO-Artanis
More comments please?
sp
i guess there is t ownage if t survibes early game at all :o
LaO-Artanis
T ownage? it's pretty easy to kill tanks at the side for any race. I guess widening the nat would help a bit though.
LaO-Artanis
Updated.
panschk
You could not do much better with that size. great job.

I think we should see some games on tiny maps, they are mostly intensive and pretty fun to watch, and you waste less time^^
LaO-Artanis
Fixed some bugs. Added some terrain at blue's min only to provide an add-on there, changed the basilica walls a bit so tanks can't be dropped on the high ground except at the cliff at the nat, and removed some possibly hindering doodads. I think this is my final version now.
LaO-Artanis
More comments, please? :P
inept
its a 64x64, almost impossible to screw one of those up. looks ok
Arden(WoF)
What do you mean? 90% of all 64x64 maps are "screwed up", just look at Blood Bath (eew). I think he did a nice job with this. No major imbalances, and still enough room to move comfortably around the map.
Inept
blood bath? it is made by blizzard, i was talking about user made maps, all of blizzards map basically are imbalanced
vhallee
pretty good map i like it...
LaO-Artanis
Heh, I watched the reps. Thanks for the games Panschk and tombomalin!
yenku
Not bad for 64*64

It looks like toss could proxy kinda easily.
LaO-Artanis
Added two crucial doodads on the map. T's can now no longer wall in as easily as they could, whilst P will have an easier time to block Z units. I added a doodad that prevents T from blocking with a rax too easily. He can still wall with it, but it'll give lings/lots a much larger ground to attack with. I guess you could wall with depots, but as they can't be lifted and only have half as much health, it should be better for ZvT.
Scorpion
I've heard of this map somewhere. Is it popular amoung tournaments or something. I think I've seen the name somewhere in GosuGamers?

>_>;
flothefreak
yes, it was used in some showmatches
LaO-Artanis
<--admin @ gg.net, and organizer of showmatches, that's why ^^
the dentist
i think you need more starting locs than 4, not less, if the distances are going to be so short. you can't really do it well in a 64x64 map.
LaO-Artanis
Making it a 4-player 64x64 map? Just take blood bath for that. It's as complicated as you can make one of those.
panschk[FP]
I played almost a dozen games on this map last night. I love it:)

I have all the replays, but they were not that great. should I upload them?
LaO-Artanis
Upload the best ones ^^. Keep them coming! <3 panschk ;)
modified by LaO-Artanis
panschk[FP]
I would just pack em all together in a zip file.

Hm not today, later maybe...
panschk[FP]
asdf

I played with the old version all the time, now i got the new with the doodads..very gay. It was pretty balanced, now it is almost impossible for t. Are you insane?
LaO-Artanis
Apparently. It was too easy to turtle for T in TvZ at this map. you can still wall with a rax now, but more melee units can attack on the outside of this one. Depot wall is possible as well.
panschk[FP]
Maybe I`d just have to change my gaming style now. But a poolrush for example becomes much harder to overcome now, and zeals+canons is even more improved, because even the first zealot will do some damage. Well unless I put an unfinished supply depot in front of my raxes behind the wallin. But I cant repair this..
LaO-Artanis
Err, how can there be a 2v2 rep on a 2-player map? Error? :P
lnept
no it was team melee :0
ScoutWBF
Team melee replays don't work as far as I know.
NastyMarine
one thing on this map i dont like, is the mineral line shape in each main. Fix it to be more efficient please :/
UrzaTron
I don't mind the mineral line so much. I like this map a lot, very efficient use of such limited space. I like that on such a small map there is still a big battlefield area in the middle. Well done.
Replays


--LaO-Artanis vs John_Coffey(1on1, 1.13)
--LaO-Artanis vs EpidiOn(1on1, 1.13)
--panschk[FP] vs tombomalin[FP](1on1, 1.13)
--panschk[FP] vs tombomalin[FP](1on1, 1.13)
--ToT)IncontroL( vs CDS)PredY(1on1, 1.13)
--mYm.Suncow vs CDS)Gantrior(1on1, 1.13)
--bio.lopata vs ToT)DaZe((1on1, 1.13)
--panschk[FP] vs Janelane[FP](1on1, 1.13)
--LG)O_OMx (strato) vs oG)BlackJack(1on1, 1.13)
--l[w]lehkz; l[w]l-Nasty vs l[w]l-Mac11; lnept(1on1, 1.13)
--Artanis[Xp] vs LG)Strato(1on1, 1.14)
--LostTampon vs Artanis[XP](1on1, 1.14)

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