| LaO-Artanis | | |
| The best I could get out of a 64x64 map. I hope you like it, I do ;). |
| maximumdan. | | |
| boys 2 men, now this, these small maps people make keep getting better. |
| LaO-Artanis | | |
| More comments please? |
| sp | | |
| i guess there is t ownage if t survibes early game at all :o |
| LaO-Artanis | | |
| T ownage? it's pretty easy to kill tanks at the side for any race. I guess widening the nat would help a bit though. |
| LaO-Artanis | | |
| Updated. |
| panschk | | |
You could not do much better with that size. great job.
I think we should see some games on tiny maps, they are mostly intensive and pretty fun to watch, and you waste less time^^ |
| LaO-Artanis | | |
| Fixed some bugs. Added some terrain at blue's min only to provide an add-on there, changed the basilica walls a bit so tanks can't be dropped on the high ground except at the cliff at the nat, and removed some possibly hindering doodads. I think this is my final version now. |
| LaO-Artanis | | |
| More comments, please? :P |
| inept | | |
| its a 64x64, almost impossible to screw one of those up. looks ok |
| Arden(WoF) | | |
| What do you mean? 90% of all 64x64 maps are "screwed up", just look at Blood Bath (eew). I think he did a nice job with this. No major imbalances, and still enough room to move comfortably around the map. |
| Inept | | |
| blood bath? it is made by blizzard, i was talking about user made maps, all of blizzards map basically are imbalanced |
| vhallee | | |
| pretty good map i like it... |
| LaO-Artanis | | |
| Heh, I watched the reps. Thanks for the games Panschk and tombomalin! |
| yenku | | |
Not bad for 64*64
It looks like toss could proxy kinda easily. |
| LaO-Artanis | | |
| Added two crucial doodads on the map. T's can now no longer wall in as easily as they could, whilst P will have an easier time to block Z units. I added a doodad that prevents T from blocking with a rax too easily. He can still wall with it, but it'll give lings/lots a much larger ground to attack with. I guess you could wall with depots, but as they can't be lifted and only have half as much health, it should be better for ZvT. |
| Scorpion | | |
I've heard of this map somewhere. Is it popular amoung tournaments or something. I think I've seen the name somewhere in GosuGamers?
>_>; |
| flothefreak | | |
| yes, it was used in some showmatches |
| LaO-Artanis | | |
| <--admin @ gg.net, and organizer of showmatches, that's why ^^ |
| the dentist | | |
| i think you need more starting locs than 4, not less, if the distances are going to be so short. you can't really do it well in a 64x64 map. |
| LaO-Artanis | | |
| Making it a 4-player 64x64 map? Just take blood bath for that. It's as complicated as you can make one of those. |
| panschk[FP] | | |
I played almost a dozen games on this map last night. I love it:)
I have all the replays, but they were not that great. should I upload them? |
| LaO-Artanis | | |
Upload the best ones ^^. Keep them coming! <3 panschk ;) modified by LaO-Artanis |
| panschk[FP] | | |
I would just pack em all together in a zip file.
Hm not today, later maybe... |
| panschk[FP] | | |
asdf
I played with the old version all the time, now i got the new with the doodads..very gay. It was pretty balanced, now it is almost impossible for t. Are you insane? |
| LaO-Artanis | | |
| Apparently. It was too easy to turtle for T in TvZ at this map. you can still wall with a rax now, but more melee units can attack on the outside of this one. Depot wall is possible as well. |
| panschk[FP] | | |
| Maybe I`d just have to change my gaming style now. But a poolrush for example becomes much harder to overcome now, and zeals+canons is even more improved, because even the first zealot will do some damage. Well unless I put an unfinished supply depot in front of my raxes behind the wallin. But I cant repair this.. |
| LaO-Artanis | | |
| Err, how can there be a 2v2 rep on a 2-player map? Error? :P |
| lnept | | |
| no it was team melee :0 |
| ScoutWBF | | |
| Team melee replays don't work as far as I know. |
| NastyMarine | | |
| one thing on this map i dont like, is the mineral line shape in each main. Fix it to be more efficient please :/ |
| UrzaTron | | |
| I don't mind the mineral line so much. I like this map a lot, very efficient use of such limited space. I like that on such a small map there is still a big battlefield area in the middle. Well done. |