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Forum - main
SC II Mapping Help
page: 1 2 3
mapon
How to upload picture of map ? ;p
2010, 06, 11 10:33
Nightmarjoo
Hey who all is making sc2 maps? Plexa at tl is looking for people to make maps for tl-hosted tournies.
2010, 06, 12 22:06
LasTCursE
From this site only P4e is making SC II maps from what i know

(i'm waiting for the complete editor before i start..)
modified by LasTCursE
2010, 06, 12 23:29
Nightmarjoo
Oh I thought you were already making maps.
2010, 06, 13 15:34
LasTCursE
i made one map but decided to wait for the full thing before i start learning how and make serous ones ;d
modified by LasTCursE
2010, 06, 13 20:21
SpoR
I don't understand the point of visible start locations. What is that for?
2010, 06, 23 06:12
SpoR
[quote]
» »Making Stuff HUGE xD

For Doodads:

»Place doodad on map
»Press "Spacebar" to enter Selection mode
»Select the doodad and hold "Numpad +"[/quote]
I know it's kind of a no brainer, but he left out that you can do "numpad -" to reduce size.
2010, 06, 23 06:13
SpoR
btw, The trick I use to select shit is just press ctrl+a (select all) then just click on 1 thing or whatever thing to deselect the rest. (make sure that you are on the correct layer though, can't select doodads when you're on unit layer or whatever)
2010, 06, 23 06:15
LasTCursE
or press "Space" and select only 1 ;] :D
2010, 06, 23 10:33
SpoR
ok so I was making Reverse LT, and somehow most of the terrain became like this (this is only viewable from mesh layer). The HQ bldg will spawn in the right place but units will spawn at the nat cliff, and you can't make workers and larva wont spawn. It's not unpathable layer/terrain either because I checked.

edit- I figured it out, Blizzard had placed these 'block all fill' things. Kinda cool for making it easier to block small cliffs with doodads and shit.
modified by SpoR
2010, 06, 27 11:16
neobowman
Eh- figured it out. Rush Hour Remake

http://www.megaupload.com/?d=XKMBM8Z5

http://i263.photobucket.com/albums/ii129/neoalbert/RushHour2.jpg

http://i263.photobucket.com/albums/ii129/neoalbert/RushHour.jpg
modified by neobowman
2010, 07, 03 23:41
neobowman
And does anyone know how to recreate troy gates?
2010, 07, 04 05:16
Nightmarjoo
Probably have to wait until release for stuff like that. I don't know of anything that could recreate that effect currently.

And your 3rd gas expo placement seems a little messy, otherwise rush hour looks ok.
2010, 07, 04 07:19
neobowman
Apparantly troy gates work opposite of in Brood War. Put two horizontally together tight, and you can't get between assimilators with zealots. Kill both, and you can get out with zealots and probes. Stalkers can't get out either, and I haven't tested ghosts or zerglings.
2010, 07, 04 22:18
ProTosS4EveR
and how is it when you put them vertically?
2010, 07, 04 22:52
neobowman
Too lazy to test :p.
2010, 07, 05 07:38
neobowman
Btw, if you place two geysers directly next to each other (only tested space) then one of the geysers is going to show through when you build the gas structures above them. I've tested refineries and extractors, and one of the gases will show through.
2010, 07, 08 20:41
sTY_leZerG-eX
This is great man G.J.
I did not know about this.
!!!
2010, 08, 02 20:52
LasTCursE
thank you :) glad it helps
2010, 08, 02 22:32
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