Bloom
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121468
Please do leave comments. You may not be able to play it but better then one person looking at it.
What do you think of the different shader settings? I feel like higher shader takes away some of the artistic finesse and texture come out more of a glob. It has too much of a gloss too. It also manages to turn my map Bloom into gloomy lol.
Map is 124x124 with design making it big for it's playing size compared to other maps.
Rocks at top right and bottom left leave space to the side for a ultra to pass. Backdoors to nat have 3 rock sets.
The easy 2nd nat is a disadvantage to zerg but zerg can take out rocks and open up the map. I don't really know how exactly this map will play out, being rather different then what's been seen for sc2 so far. Haven't gotten any play tests and there will be most likely be balance changes needed.
How come the map is only playable in custom although in map status it's set to melee?
Make sure to leave comments =o modified by CagedMind
modified by CagedMind modified by CagedMind modified by CagedMind modified by CagedMind
For pictures after uploading in "imageshack.us" Click on the small picture so you can get a bigger one, then copy the "HTML code" witch is under the "Embed this image" links :) NOT THIS ONE >> "Embed thumbnails of this image" modified by LasTCursE