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Forum - offtopic
Micro Tourney Map
page: 1
Im currently working on a Micro Tourney Map (hence the thread topic) .. is there nething u wuld like to see in it? ne special match ups between races??? or special upgradable features etc? right now what im doing is a micro map that gives money to winners of each battles.. and different battlefields so if a t is picked vs a p and the player who picked t won vs that person earlier .. than he gets a better battlefield for his race. etc... any other ideas?
2006, 03, 21 02:32
dont give money to winners. If they are winning they dont need any special benefits.

Ill list 5 cool MU's i made up, not sure if there balanced.

1 queen(ensnare,broodlings,parasite)
6 hydras
VS
6 zealots
-----------
2 firebats against 3 zerglings and a marine
-------------------------------------------
6 carriers and 2 corsairs with D-web
VS
9 scouts and archon
-------------------------------------------
5 dark templar and dark archon(all upgrades)
(mirror matchup)
-------------------------------------------
1 tank 2 goliaths and vessel with irradiate
VS
4 hydralisks and 2 scourge
2006, 03, 21 02:56
"2 firebats against 3 zerglings and a marine"

i need realistic matchups .. but good so far

im looking for actual in game situations not jus random units ..
modified by NastyMarine
2006, 03, 21 03:27
oh sorry i was just doing cool micro battle ones ^^

then replace 2 firebats against 3 zerglings and a marine

with this:

24 zerglings spore colony and ovy with no speed against 3/4 dts?, 1 corsair with dweb
2006, 03, 21 03:36
match-ups that seem to be realistic and interesting:

------------------
4 rines 2 bats 1 med 2 scvs (bunker and turret capability)

vs

2 lurkers 12 lings
------------------
10 rines, 2 bat, 4 meds, and 2 vessel (all abilities)

vs

3 lurkers, 12 lings, 1 defiler, and 4 scourges (all abilities)
------------------
10 rines, 1 bat, 4 meds, and 1 vessel (all abilities)

vs

8 mutas, 10 lings, and 4 scourge
------------------
12 lings, 2 ultras, 2 defilers, and 4 scourges (all abilities)

vs

12 rines, 4 meds, 3 bats, and 2 vessels (all abilities)
------------------
1 rine, 3 bats, 1 med, and 1 dropship

vs

8 lings, and 2 drones (spore and sunken ability)
(one hatch will be made in the center of battlefied so drones can become spore or sunken)
------------------
6 vultures (all abilities)

vs

6 goons (range)
------------------
2 tanks, 4 vultures, 1 dropship (all abilities)

vs

4 zlots, 1 obs, and 3 goons

(if a shuttle, overlords, or dropships are left against an oppenent that cant attack the air then its a draw or the other oppenent wins.)
------------------
1 tank, 4 vultures, and 1 vessel (all abilities)

vs

4 dts, 2 goons, 1 shuttle, and 1 obs

(if a shuttle, overlords, or dropships are left against an oppenent that cant attack the air then its a draw or the other oppenent wins.)
-------------------
1 tank, 4 rines, and 2 vults (all abilities)

vs

6 goons, and 1 obs
-------------------
4 vults, 1 tank, and 2 meds (all abilities)

vs

2 reaver, 2 dropships, 2 goons, and 1 obs (all abilities)
-------------------
12 rines, 2 meds, 2 tank, and 2 vessel (all abilities)

vs

12 lings, 2 lurkers, 4 scourge, 1 queen, and 1 defiler (all abilities)
-------------------
6 rines, and 3 scvs (all abilites (including bunkers)

vs

12 lings, 2 drones (all abilities (including spore and sunkens)

only money for 1 defense building for each player bunkers, sunkens, etc...)
-------------------

i need some zvp match-ups

players will be able to choose which race they want as levels progress .. and money will be given to players that win battles so they can upgrade.. (im thinking about doing that for special abilties like storm, mind control, restoration, irradate, etc...)
modified by NastyMarine
2006, 03, 21 05:03
comsats will be available for terran players to use also
2006, 03, 21 05:36
pvz ideas:

-----------------
12 lings, and 1 queen (all abilities)

vs

3 zlots, 2 goons (all abilites)
-----------------
12 lings, and 2 drones (all abilites including building defense buildings)

vs

3 zlots, and 1 goon (all abilites)
-----------------
8 mutas

vs

1 archon, and 1 goon (all abilites)
-----------------
6 mutas, and 1 gaurdian

vs

4 goons, and 1 templar (all abilites)
-----------------
5 zlots, 2 templars, and 1 archon (all abilites)

vs

18 lings, 3 mutas, and 1 queen (all abilites)
-----------------
12 lings, 2 lurkers, and 1 defiler (all abilites)

vs

3 goons, 1 templar, 2 zlots, and 1 obs
-----------------
8 hydras, and 1 overlord (all abilites)

vs

3 dts, and 2 zlots (all abilites including dark arhcon)
-----------------
12 lings, 2 ultras, and 1 defiler (all abilities)

vs

4 zlots, 4 goons, and 2 templars (all abilites including archon)
-----------------
3 rines, and 2 scvs

vs

3 zlots
-----------------

thats what i got so far.. ne more match-ups that u'd like to see?
2006, 03, 21 06:08
Just try to make sure no matchups favors camping from the start. I remember in many Tank vs Goon or similar, terran had an easy win if he did not move, but could not hunt the toss if he refused to attack neither:(

Actually maybe some of the matchups could be more interesting if the goal is not to kill all opponent units, but instead reach a escape zone, kill a specific building, survive X secounds...
modified by panschk[FP]
2006, 03, 21 11:08
or destroy the enemy in a certain time.
2006, 03, 21 13:54
so many switches to do.. i think ima need more than sc edit to do this :( .. who wants to help me with switches??
2006, 03, 21 17:17
normal are boring though, you can do em in melee. id much rather play wierd mu's.
2006, 03, 21 19:57
its supposed to be entertaining and beneficial for micro skills
2006, 03, 21 22:01
"1 tank 2 goliaths and vessel with irradiate
VS
4 hydralisks and 2 scourge"
That seems really imbalanced...
2006, 03, 23 00:20
Yeah... should be 6 hydra I think
2006, 03, 23 01:22
oh sorry i meant "vultures" not goliaths.
2006, 03, 23 02:43
these switch triggers for this is way harder than i expected.. this is gonna take me awhile man
2006, 03, 23 18:39
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