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MOTW 06 200719 of March 2007 10:30 PM
Posted by:Nightmarjoo



Gee Salazar didn't make a map this week and LostTampon was still in shock from his last motw, so of course our other motw maker took another one!
Congratulations Long-time mapper NastyMarine for another motw!

Ok so straight to the map, what's different about it? What makes it motw?
Well for the second question, this map obtained almost all the votes if not all of them within the first week or so the motw thing was up.

This map has *gasp* a mineral only nat! "But Nightmarjoo doesn't that make it t>z and p>t and z>p!?" Well, the main's choke is very tight, only a retard (or scout) couldn't hold that! "But doesn't that tight choke make it too easy to turtle!?" No it's unbuildable there. The expo with gas is not far away, whiny zergs can 13hatch to it, but at the same time it is fairly open and therefore keeps it from being too easy for a zerg to grab it.

The map features even paths, sadly, because Nasty doesn't know how to make a (2)map with odd paths, but! both paths are bridges! "WTF we have a whole article on why bridges suck ass if they're the only choke, isn't this imbalanced to the max!?" lol well it would, but dwebs make it harder to bunch a big army there, and a path in the very middle blocked by a mineral wall is there to allow additional movement. "But still, doesn't that keep protoss stuck on one side by tanks?" Protoss can take advantage of their ability to expo faster than terran and obtain an easy to defend expo (oh noes another bridge!) in the corner, not to mention that carriers will be strong with tight bridges, hard for terran to pursue with too many goliaths. "ZOMG Scout, a not entirely noob terran, said the map was p>t, is he just retarded or is their merit to what he's saying?" Clearly the former -.- A tight choke makes it hard to lose early game tvp, and if the mineral only nat keeps you down you can expo in the very nearby island expo, which has gas!

So ultimately, what's so great about this map? It tries something new, keeps decent balance, is well executed, and is visually very nice! Just as your votes reflected, clearly a map worthy of the esteemed title Map of the Week!

Spam the thread here, download the map here, and download obs mode here
Again, congratulations NastyMarine, for the 5th map since we hit 2000!
Comments:

LaO-Artanis
UGLY WHITE LINES AND RED DOTS IN PIC FTL
'grats.
tktkvroom
Man I pwnd scout on this map :D KEEKEKEE
liked it, nice deco <3 gj nasty
LostTampon
hahahahahaha the description ^^

grats nasty
ScoutWBF
I feel myself attacked by this news. ~_~

Especially because I'm probably better than everybody on this website except Inept and maybe Dea.

Meh one round further in the Ger-B tournament and I would have won a chance to get into the Ger-B team T_T
LaO-Artanis
<-NLD-B member, with NLD-A being disbanded.
1v1?! ._.
NastyMarine
scout maybe if u remember to not idle facts maybe u'd be in ger-b lol
lnept
Ger-B must be pretty easy to get into then :p

ScoutWBF
Yeah. Ger-B pretty much sucks cause even I beat them. ^^
LGI
I hate the long choke, and i also don't like split maps whit two ways, like i've said it hundreds of times before... Overall the map looks good.
Nightmarjoo
yeah nasty's a noob, always with even paths -_- =/
Funny thing was, he lost a tvz against me because of, or the defeat was sped up by, the even paths; my z army got to his nat before he got to mine, and he just got unlucky with timing and couldn't attack nor defend - even paths suck :(
Nightmarjoo
o and as for the long choke, I didn't see any issues with it when I played.

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