The new BWMN map pack is out.
All these maps are approved to be bug-free and ready-to-be-played. You can grap the whole pack as a *.zip file either here on site (please observe the download instructions to open it) or here.
properties of the map pack:
Includes 6 maps, short descriptions and pictures can be seen below
There is a melee and observer version as well as a picture for each map.
All maps are protected and compressed for fast download.
For easier orientation observer versions are greyed out with only the maps blacked out for player slots
we are planning on running a tournament featuring those maps soon. We will inform you once there a definite date and time. For now you can have a look at the likely format of the tournament here
there will also be brief 101 tactics guides available for all the maps soon.
Featured maps:
(2)Resonance II
Author: Jungleterrain
map features
predominantly flat terrain and open middle
main choke can be blocked with only a barracks
short rush and scouting distance
threefold forked path in front of nat. each leading to a different expansion
overall many expansions to chose from
neutral command center, for Zerg to infest, in the centre
(2)Cross Game
Author: CrystalDrag
map features
low ground main into high ground natural layout
three main pathways to oponent, across the middle and over two plateaus north and south of it
safe 3rd gas clockwise from each nat
mineral only in front of natural
high ground gas expo in NW and SE corners, each having a droppable low ground clif behind
the lines of tree sprites between the mineral onlies and the middle block line of sight for all ground units
(3)Hazard Black
Author: Freakling
map features
low ground main into high ground natural layout
natural backdor with normal sized ramps, initially it's blocked by two-by-two Zerg eggs that let only scarabs pass
safe gas expos at the edges halfway between the mains
open gas expansions in front of natural chokes with 6x1000 minerals and 2000 gas each
mineral only at backdoor
multiple interwinding pathways through the middle and along the sides offer room for flanking and counterattacks
(4)Desertec
Author: Freakling
map features
low ground main into high ground natural layout
east and west halves are devided by a valley with four wide ramp passages crossing it
the geysers at the gas expansions at the north and south edges yield 2500 gas each
additional two choked gas expos between the nats at the east and west edges
multiple "force field" areas in the middle provide 50% cover for all ground units on them
(4)Gemlong1.0
Author: Jungleterrain
map features
high ground mains with low ground naturals
relatively safe high ground 3rd gas with double sized ramp
open and cliffable mineral only between natural and 3rd gas expnasions
ring shaped ridges in front of the natural lead to an open middle
(4)Melting Pot
Author: BWMN (CrystalDrag, Freakling, Gnom, K_A, KinosJourney, Phobic)
map features
high ground mains with low ground naturals
the natural choke is formed by double lava bridges (similar to Destination) that can make contains very strong
safe high ground gas expos with double sized ramps at the edges halfway between the mains
poor (5 mineral chunks) mineral only expansions close the middle
each players quarter of the map is separated from the others by a wide lava bridge about halfway in between...
and from the middle by chokes with permanent disruptions webs and line of sight blockers on them
FYI you broke the layout of the front page with these pictures.... A lot of people are not gonna have monitors with resolutions this wide (1366p wide here, and my horizontal scroll bar is 2/3rds of the way across, when obv it shouldn't even be there).
You could fix it if you put no more than one picture per line, or if you made the pictures smaller ;p
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots