Snooky | | |
I made this map off the original concept of the first map I ever made. It is designed for 2v2. 2/3 Chance it will be like two 1v1's by land. 1/3 Chance it will be like a 2v2 by air. Very cool concept ^^
Bases are pretty close together. In the event that it's two 1v1's I want it to be a fairly fast past match.
I have not tested tank seige distance at all. I hope that the blank high land islands aren't close enough to seige the Nexus's of any bases. I am most open to suggestions on the cliff area that rings the middle expos. :P |
0range | | |
Good concept, nice design. |
LGI | | |
Looks, good but this map can not be used as a pro map, or a tourney map. The starts will be very strange for every player. And if a player starts for an air map, and the other for ground it would just destroy the whole game between them... Actually i would connect both of the centers and make all terrein in center ground, without bridges...
And the concept is nice too, really! :D |
AiurZ | | |
The thing with Iron Curtain was that there were so many aspects to playing it: even if it spawned the 2 1v1 positions, players could abuse the minerals and change that, and even if it spawned the island positions it was very possible to rush through the minerals.
With this map, it seems so much more straightforward since there is essentially no dynamicism past the initial island/land positions. |
Starparty | | |
we should construct an ironcurtain alike map with neutral buildingblock instead |
Listoric | | |
Really? I'm getting tired of these buildings everywhere :P |
maximumdan | | |
i do not like building blocks or mineral blocks ever. |
flothefreak | | |
i actually think this map is very fun to play
looks somehow cool to me. mostly for fungames, but worth a try. i like it |
boongee | | |
fungames as opposed to what? :P
anyway check gmcs |
flothefreak | | |
as opposed to competitive gaming :) |
yenku | | |
agreed. |
Snooky | | |
What is your GMCS signifying, that you passed zerglings through that slot? |
trcc | | |
click on the GMS icon, there's a description |