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Last update for (3)Triple Hex : 2006, 03, 21 22:36
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
101 (3)Triple Hex 128*128decafchicken0.7final

The map has been rated 58 times and got a total of 42 points
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Comments:   GMCS (0 elements)


panschk
I did not play it yet, but the map looks interesting. Might be favoring terran, but on the other hand slow could slowdrop well on the map and short distances are good for toss...so I don' know.
STIMEY D OKGM FISH
This map is well-made, creative, and unique. I fear balance on this will not make for the best games (by most people's standards) despite this. The styling could be a bit more advanced (it seems too plain, too straight-lined, etc.) Still, I give this points for the unique games that could be fun on this. 8.75
decafchicken
Can someone point out some possible balance issues?
Snooky
Not that you could do much about it, but it isn't mirroed or symmetrical.
Starparty
perhjaps red can tank blue and green chokes, but not thw other way around... as snooky sais, it isnt symetrical :P I think much of the terrain could be used to something. For an island map, the positions are very close too, making reaverdrop on terran a bitch...
decafchicken
This map is supposed to be very drop/harass oriented. Terran can defend against reaver drops and do drops of there own.
Starparty
Designwise, i think i'd like this map way more if the center island wasn't a perfect hexagon... But the map name would be pointless ithere were more natural islands ofcourse :P
Gergana
Very nice
Daleadil
Great Concept! Very original.
But I think you may be able to seige from one expansion to the other without mining.
You should really test that.

All in all... bravo.
HypersonicEspo
t has advantage on this map. t can put some tanks behind there own mins then put out some on other side to hit others expo t just owns the mid on that map.
Starparty
t actually has a disadvantage in earlygame, cause if t goes normal vs p bo hell get totally raped by reavers on these close pos. so he has to go turret tank and play it safe. But after that, yes its t ownage due to easy map control.
flothefreak
terran at top pos can shoot right-pos ecoline and HQ at natural

terran at right pos can shoot top-pos ecoline and gas at natural
Diminate
I would like this map, if it was made in space tile set and fixed some tank problems.
decaf
I blocked off most tank spots using doodads/terrain.
Also put high ground in middle of nats. Added some decoration as well.
ScoutWBF
Picture is a normal map pls correct it^^
flothefreak
I corrected the imagelink.
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--xS.N-Artanis vs epidiOn(1on1, 1.13)

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