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Back to "beta" maps.   Show all maps.
Last update for (2)Equilibrium : 2006, 03, 28 03:24
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1130 (2)Equilibrium 128*128Prowannabe0.2beta

The map has been rated 22 times and got a total of 5 points
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Comments:   GMCS (0 elements)


epidiOn
Looks to me like the fastest route to your opponent is actually using their backdoor, and I don't think that's what you were going for. This is going to be hard for P in PvZ and hard for T in PvT, just because their early game generally requires them to be able to guard their choke.
EffectHypnotize
randomize the mins plz. the cliff could be annyoing for p and its lil bit too plain imho.
decafchicken
Starparty needs to Pimp this.
Prowannabe
Someone have any suggestions about the things which need to be fixed? I could move the minerals in the main backward away from the cliff, or i can separate the cliff and make expos there. I want to see your opinions please
prowannabe
map updated:
clif separated
added expos
more decoration
prowannabe

modified by prowannabe
EffectHypnotize
please randomize the minerals.

its better without the cliff behind mains unconnected. it still seems oddly unnatural looking.
EffectHypnotize
wtf is with yellow having a starting position?????
prowannabe
oops sry, i forget to delete that location ;)
yenku
Distances are kinda far, and many expos along the way, I think its too easy for a player to secure a few too many just by holding thier side.
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