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Last update for (4)Shaded : 2007, 10, 12 13:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1141 (4)Shaded 128*128EffectHypnotize0.1beta

The map has been rated 51 times and got a total of 5 points
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Comments:   GMCS (2 elements)


EffectHypnotize
back expo may make an interesting game.
panschk[FP]
back expos are for boring games actually ;O

Please do something about purple`s natural expo :X
yenku
The entire area outside each nat is pretty screwed up. Fix it.
maximumdan
i'd loose the blocking minerals, they will just get annoying
panschk[FP]
I agree with maxi here.

And as I said before, take a close look at pathing and unit movement.
EffectHypnotize
lol. maybe ill just trash it.
5 bad comments >.<

hmmm if i remove the min blocks itll make it the same as some lame ass 4 player map. maybe i can use terrain.(see the big ramps?)
(Nightmarjoo)
Gas problem at mains...
EffectHypnotize
top and bottom gas are the same right?

i thougt only left and right was an issue.
NastyMarine
i like it alot but its a bit tight for the adjacent games for tvp .. liek bottom vs bottom or top vs top.. looks like t can jus slow push .. the only way p can survive in those positions is if there is a successful dark templar harass or reaver harass imo.. or maybe not.. now that im lookin at it .. it doesnt really look that bad. u def have a great idea here. good job
NastyMarine
i think u might want to get rid of bak expos in the mains.. sumtimes they arent good for maps in general.. so consider doing that
yenku
anybody see problems with the entire area outside the main but me?
lnept
yea, some people have really messed up naturals. like top left
EffectHypnotize
edited added dif shit.
NastyMarine
fix it to be more symmetric.. sum things culd be lined up better so jus take alook at it.. im a bit lazy to post gmcs but the ramps culd be lined up better... some space differences between the 12 and 6 expos are different.. jus fix those and this map will be upgraded to a motw canidate.. but it needs to be decorated alot more. do sum of that and we'll see how it turns out
EffectHypnotize
ok. the big ramp on the top right needs to be fixed. ill make it better.
NastyMarine
the bottom right small ramp needs to be lined up to its other counterpart as well on its left

ill post gmcs
modified by NastyMarine
EffectHypnotize
thx rine.

i updated but i still have to add more doodads and such.
IA-Sky
fix the pathfinding
NastyMarine
looking good now decorate it with some nice terrain patterns along the high ground paths
AntiSleep
the right side of map looks bigger than the left
Sworn.
can toss play FE vs Zerg??
Lancet
Check out Nasty's comments on the GMCS, your nat does not "defend" the main, it's bad for zerg. You could also try to fix this by placing a creep colony close to the entrance of your mains. The space next to the nats is also smaller in the South (they are tighter) than in the North. You can try using the mirror tool to make maps, read the articles section on how to find that editor.
Nightmarjoo
Hyp hasn't been at this site in months, lol.
ProTosS4EveR
Is hyp pwn3d?
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