|like 815 entrance|
|really nice assymetry and terrain . I like how almost everything is drop / siegable to compensate for the double entrance. |
|great map... only real problem is terran sieging ... gg all day if a t can set up show at the ramps and shoot mains.. really looks great tho.. very unique|
|Hm pathing should be pretty horrible in mid and lategame, right?|
I dont think the concept with small ramps is a good idea here. Both closing the path completely or adding blocking mineral/building/unit seems more reasonable to me.
The naturals are really hard to secure. When I think of TvZ, I don't think that is that great of a choice.
|how about making a neutralbuildin placement so that the entrance is like 815 ramps? then u can destroy them in late game and have normal paths?|
|'t can set up show at the ramps and shoot mains'|
to do it, T make dropship.
um.. natural is so far that z can make lurker before t attack natural of z
|um.. neutral building. i think about it.|
|Or T will just have to fly a factory and land it on the top of the clift...|
|I like it ALOT.|
Why isnt blues start location on the other side of the entrance?
|lol weird random map|