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Last update for (6)Event Horizon : 2006, 05, 19 05:48
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1165 (6)Event Horizon 128*128king of 8 plr maps-37,025,580.1final

The map has been rated 58 times and got a total of -2147483648 points
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Comments:   GMCS (0 elements)


king of 8 plr maps
Heres fun 6 player map I made, think some good games can be had on this, Its got black hole in center, and alot of islands to fight for.
panschk[FP]
looks pretty good. Positional balancing is not perfect, but pretty good for a 6-player map.
NastyMarine
sexxxy
Falcon_A
you're getting better :) I don't see that many good 6 players maps, gj.
king of 8 plr maps
bottom ramps the reason the bases are not perfect, if you look at each base the entry path to each is good and equal distance.

I didnt want this to be perfect, If I did I would made it non cliff bases, No ramps to deal with the design.

I wanted instead cliff base which is easer to defend for a 6 plr map, battles can last longer, and with 4 islands, its adds dynamic gameplay, by adding air units into game, I made sure there was plenty of money for extended play, if its needed.


modified by king of 8 plr maps
NastyMarine
3v3 or 2v2 this weekend ne1??

wildcard position for mappack ne1???
modified by NastyMarine
SwarmBuddy
I think any good mappack should at least have 1 good 6, or 8 player map
SwarmBuddy

modified by SwarmBuddy
flothefreak
lol, king smurfing
king of 8 plr maps
Smurfing, This is my own map. Ive updated the map I've inverted gas at naturals, making it easer to defend from long range attacks from the sides.
lnept
im working on an 8 player map currently...gj on this one
king of 8 plr maps
great Inept, Thats the message I was trying to convey on here. 6 player and 8 players maps is rare, theres alot really talented map makers here, wish they make at least one 6 player map each, and take a break on the 2,4 player maps.
Theres already tons great 2,4 player maps on this site, not many of the rest.

modified by king of 8 plr maps
king of 8 plr maps
map updated

made exits easier for blue and purple at bottom, they have clear path out without going around curve like old version
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