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Last update for (4)Water Works : 2006, 04, 11 23:38
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1196 (4)Water Works 128*128NastyMarine0.1beta

The map has been rated 53 times and got a total of 5 points
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Comments:   GMCS (4 elements)


NastyMarine
New air map.. I liked Tidal Waves so i went for a 4 player map this time. It came out pretty nicely. Not completely symmetric this time. feedback plz
Arden(WoF)
I just don't like island maps, the end. I respect the time and effort you put into this map, and it looks like a quality item, however, I just can't discuss balance and gameplay on air maps.
lnept
i on the other hand like island maps. Its pretty good. Maybe consider CONNECTING the expos with gas behind to the bigger expos in the more center. they would be little fightzones.


wow i forgot the one word that would make my suggestion make sense..
modified by lnept
flothefreak
you can shoot the "backdoornatural" on top with tanks, on bottom you cant. no big deal on an airmap, but as it is easy to fix, why not balance it
NastyMarine
post gmcs from where the tank can shoot it from
flothefreak
done
i didnt test it but i am pretty sure, though
lnept
i posted it.
lnept
lol i think the tank is more appropriate :p
NastyMarine
i still dont understand its not clear to me.. do u mean from the mains? or the nat? or expo towards the middle?
NastyMarine
yeah def the tank icon is better haha..

but is it really an imba? i mean i can change it but it doesnt seem like a serious gameplay issue.. or is it? i dont know why its an imba can u explain why?
lnept
it isn't. its just a small thing you could fix. maybe 1 in a million games where a terran makes a tankdrop on protoss and he fast expoed so he can't get the tanks but on bottom the tanks wont reach, something dumb like that. as said, its not a big deal
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