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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 122 | (4)F i F v1.2 | 128*128 | Peatza[Ag] | 0.7 | final | | The map has been rated 58 times and got a total of 40 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
I like it :) | | | look at my name ! | GosuAmerican | | | looks nice but i think terran can rush very effective on this map. they can just camp behind ur mins. and if they get bunker rush off they even have a bunker behind ur mins. | I dont like it | | | Look at my name.
| Starparty | | | not looking. | Listoric | | | This map may look nice on first sight, but i have to agree GosuAmerican. If Terra gets a tank behind your mins, the game should be over. If the startpoints would be on high ground, it would be better, but still hard to defend against a Terran with floating rax.
As a conlclusion, this map favours T too much and should be edited to have a more balanced gameplay. | yenku | | | This is better than others but i dont think gas nats should be found inside a bases choke point. | boongee | | | You're really going to have to watch out for your mineral line when you play this. Fortunately, the normal ground/sunken ground doesn't act as an actual cliff. |
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