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Last update for (2)BL Wingchants v1.0 : 2006, 03, 21 23:48
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|121|| (2)BL Wingchants v1.0|| 128*96||Peatza[Ag]||0.9||final|
The map has been rated 50 times and got a total of 43 points
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|Just one question? How to play this map against a Terran?|
its just, it seems like you forgot the Tank. it really looks like a good map, if SC hasn`t the Tankrange. :/
|Yes, same thing was on my mind. The map has an interesting layout, with many ideas that I would like to see implemented in other maps. It got this special feel, that no part of the map except the main really belongs to a certain player, because of the many routes around. |
But z can hardly fast expand, and even worse - the map is so curly and narrow that terran would dominate it.
|Too many chokes.. Too confusing. I dont like it.|
|STIMEY D OKGM FISH|
|fac port would be really annoying on this, t>p definitely.|
guys, it's not that confusing. there is 1 path right up the middle. it's a rushier requiem with more expos _within your main_.
lurk drops would be such a pain zvp and zvt.
interesting expos other than those problems. such a short path map probably means terran push t>p too assuming they hold off the rush (proxy near the out-ramp means really really short distance)
|This map need lots of gaming before any clear rights or wrongs can be pointed out. It's quite special and i guess none of the conventional strategies work too well here.. but that is kinda fun that too..|
|You also shouldnt spread your minerals like that, its makes for bad mining.|
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