|Back to "beta" maps. Show all maps.|
Last update for (4)Heir Of Rival : 2006, 04, 21 01:15
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1225|| (4)Heir Of Rival|| 128*128||Spitfire[a2]||0.1||beta|
The map has been rated 65 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|it's first version of your (4)King Nothing remaked in desert tileset ^^|
|see if the 2nd nats had gas, this would be arkalash but with circular style|
|Also very interesting. It has a total classic touch to it somehow.|
Make the cliffs at the minonly half the size, and check that you can't huit the mainbase with tanks from it.
The time where every race takes the third expansion should be late enough to be able to defend a small cliff.
If you have a big cliff like that, you could hit the warpgates at the choke, or at bottom right position, even the vital techstructures i'd guess. So, as said, make the cliffs smaller and reduce them to really just kill the mineral only.
Except that, very nice map.
|if this was as popular as LT i would like this more due to the cliff over the 2nd expo and not the nat.|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots