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Last update for (2)City of Old : 2006, 04, 23 22:06
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1247|| (2)City of Old|| 128*96||NastyMarine||0.2||beta|
The map has been rated 23 times and got a total of 5 points
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|I changed my style around on this map. the doodad ideas are jus a small new style i'd like to explore. some ppl have also done this but not on space tileset (to my knowledge), so im going to experiment with it.|
jus a few new ideas around the map..
modified by NastyMarine
|I'd get rid of the two middle expos, because they are right in the way. It'd be impossible to miss those without moving your army through them, and you have enough expos on the map.|
|@NastyMarine, you haven't read the discussion on (2)Osom, haven't you? I will give a tip, other you can read it there... Such cliff behind the mains minerals are making the map imbalanced.|
The other thing that i don't like is the free expand in mains... I really hate so easy given expand.
|yeah, lgi is right. this map is not created as macromap, more as dynamic-fight-a-lot-about-expos-map. a inbase-expo screws this somehow.|
but still, i dislike the expansion placement, with exception of the minonlies between players. the rest, esp. 6o'clock seems weird and not fitting.
can you shoot maingases from above?
very much potential in this concept, but the way it is executed, it only gives a turteling and slow gameplay imo. rebuilding this map with some re-arrangements of mainbases and paths would help i guess.
btw lgi, why are those cliffs mbalanced if you can enter them?
|modified map.. suggestions and feedback appreciated|
|king of 8 plr maps|
|Since this 2 player map i would open up little entrance at top towards those side platforms.|
It make the map more interesting, and open up whole new gameplay, the way it is now its just your basic side to side gameplay.
but you might get some heat from those gamers who only play same type maps over and over, so they get usto that map type everytime.
If i was you I would go for it, I know the game play that it makes by just adding that little entrance there, even mineral block it if you want.
This map think better then Trench Warfare in 1 way, the trenches actually here it gets used more, and yours you have to go threw it to expand towards the top expos, just add that little entrance should be 2 mineral in size at top of your base and you be ahead in gameplay and strategy.
Oh yeah another thing I would trench more around the bases see those square trenches you made a tanks could siege in there and game would be unbalanced, so widen those or at least trench those in between trenches that hugs your base and fill it more so its evenly covered.
One more thing though those catwalks dont know why you want put those but if you gonna keep it at least push it all way to edge to back and that give more room to your base its too close to minerals, thats kinda a mistake in my eyes.
modified by king of 8 plr maps
|thanks inept! thats all i needed to here 0_0|
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