flothefreak | | |
your mapstructures are always the same |
JK)Valkyrion | | |
image not show, but in the compound and in the other cliff there are some critter for block drop tank.(those critter are invincible) |
JK)Valkyrion | | |
tha same lol? sry but I am entirely in disagreement with you.... |
LaO-Artanis | | |
He means that most of the times, your start locations are in the corners, and that your center is usually sort of thin and stretched, with an expo at 12 and 6 I guess. |
JK)Valkyrion | | |
and so?, the other expo are in different zone for
start location yeah is in the corner cuz i think that the corner are the best area for start position |
JK)Valkyrion | | |
suggestion? |
yenku | | |
lol.. i dont know how PvT is gonna work out on this. If toss gets 2 gates with gooons and range terran is done. If the T survives, the P is gonna have hard time attacking the terran nat. |
JK)Valkyrion | | |
why u think so? |
0range | | |
I like this map alot! |
JK)Valkyrion | | |
tnx |
JK)Valkyrion | | |
hey flo why u said" your mapstructures are always the same" always on my map? The Artist and Hear of Rival have olso the same position of mineral in the middle and the same position of natural expos and olso the same position of start location, so?? Why fairies these stupid comments only on my map? I repeat also here I'm very tired that every time you said these things on my map so stop plz. |
maximumdan | | |
do the critters stay invincible if mind controlled?
|
boongee | | |
critters can't be invincible on melee |
king of 8 plr maps | | |
your map is good, it has some new elements to it.
Floth thinks hes the best so it makes him feal better by cutting other map makers out with stuff like that.
modified by king of 8 plr maps |
Arden(WoF) | | |
Hm...
This isn't meant to bash anyone, but what new elements do you see? |
king of 8 plr maps | | |
If you look you can find 2 good things on this map thats not the norm, but add new gameplay dynamic.
find the 2 of them and your prize Ill upload a nice 4 player map of mines
modified by king of 8 plr maps |
Arden(WoF) | | |
I asked you because personally, I see nothing new. What do you see?
The only new things I see on the map are the cliffs near the main base minerals. And all that does is create a huge problem for any race. If you park tanks/lurks/or up range goons on that ridge, you can snipe every peon traveling into the main building space. modified by Arden(WoF) |
king of 8 plr maps | | |
yeah thats 1 non standard feature, not thats its good thing but its fresh idea, that why i like it. whats the other? |
JK)Valkyrion | | |
boongee u sure witch the critter not be invicibleon melee? |
JK)Valkyrion | | |
perhaps the other is: mini drop on compound in the unic space when u can drop |
king of 8 plr maps | | |
ok here it is, the other non standard thing on this map.
you have your small base, which lead to a larger area you can build followed by your natural.
the norm would be normal base followed by natural.
this alone makes for differant building pattern
modified by king of 8 plr maps |
JK)Valkyrion | | |
but this is not new, there is olso on forte |
king of 8 plr maps | | |
its not normal thing maps have, never said new things to map, I said 2 good things on this map thats not the norm |
JK)Valkyrion | | |
oh y this is true |
flothefreak | | |
unfortunately, the separation of the mainbase and the - quite original and cool - minicliff with the ramp can't save the rest of the map. so considering the whole outcome, i don't like it |
JK)Valkyrion | | |
ok is your opinion, for me instead is a valid map that can offer a good game |
JK)Valkyrion | | |
i think also that the expos in the center is a cool idea and not only cuz i have make them but cuz is true. |