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|nice design in the middle. i'd put gas at the nats. not all the nat entrances look the same size, might want to just take the time to make it perfectly symmtrical except for middle. looks better than your last map already, gj.|
|you got a serious problem with positional balancing here. red has a very long way to the 2nd expo.|
overall, not bad map but also no outstanding map. and it looks _very_ tight, i don't know if this plays good.
welcome to this site btw
|very nice design|
it seems a bit tight but we'll see in reps if it's as tight as me and flo think.
u got the gas issue going on in the mains.
overall its pretty good
|King of 8 plr Maps|
|good looking map, think this would be terran map, theres like 1000 spots you can hide tanks, and narrow paths favour terran.|
|left/right distances are short as fuck, for those cases def P>Z, T>Z, P>T|
in general, map is very tight such that T>P, P>Z, T>Z
so overall, at least, u have problem P>Z and T>Z.
-strengthen zerg somehow
-strengthen toss against terran
-less minerals in mains would accomplish both of the above
-not allowing wallin for terran (luna style) would accomplish the P>T necessary without effecting TvZ.
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