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Last update for (2)Circle of Life : 2006, 05, 10 07:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1279 (2)Circle of Life 128*96NastyMarine0.6final

The map has been rated 27 times and got a total of 15 points
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Comments:   GMCS (9 elements)


NastyMarine
I O.D.ed on decoration here :)

the map itself is pretty simple.. the nat is pretty open but defendable. Open center. lots of nice expos.

Called "Circle of Life" b/c of the circular battlefield (stating the obvious).

feedback appreciated
modified by NastyMarine
MillenniumArmy
I think you should remove the rocky grounds between the mainbases' ramps to the nats. That way, zerg's creep can expand further out and thus makes it easier to defend.
king of 8 plr maps
your mineral placement and expo selection getting better
flothefreak
i only dislike the corner expos. they seem too safe, esp. as 2nd exp. their location is fine
NastyMarine
should i move the mineral line closer to the corner? or jus totally revamp those corner expos?

Also, epidion suggested for me to connect the highground at 12.. i was wondering if i should keep some water left there? or make it a drop zone for those min onlies?
EffectHypnotize
im thinkin u might wanna give the bases a bac door high-ground and connect 12. that d give it a bit more fun strategy u think? kinda the bifrost view on things...
NastyMarine
UPDATED MAP:
Modified the corner expos a bit.
Connected 12 and added drop area for min only in mid.
Extra deco added

comments/suggestions appreciated
NastyMarine
Secret:
in a thumbnail view of the map, the design is really based around darth vader's tie fighter :)
EffectHypnotize
tie fighter*
NastyMarine
haha EffectHypnotize ... i typed it right
maximumdan
modified advanced x1 tie*, noobs..
Nasty
sorry i wasnt sure of the specific name. i knew it had one tho! the tie bomber looks similar to it too.
NastyMarine
Free Image Hosting at www.ImageShack.us
is the space at the nat too small/confined?
JK)Valkyrion
y, enlarge a bit ,remove some rocky ground in front of the nat
the dentist
t>p still too tight
NastyMarine
@LGI (for gmcs): should i move the nat to where u suggested? i dont think i'd have enuff room to place gas and a nice mineral line.

Ill remove some of the rocky ground later today... gotta do a paper! :)
yenku
I think FE for zerg will be a bit rough but it seems ok. They can manage =D
NastyMarine
i took some rocky ground away from the nat so its fine now i suppose.. ill upload it later today..
flothefreak
left enlargened ramp has two unwalkable spots at top. if you make enlargened ramps, make them properly. it is so easy to test, just choose a unit and see if there's a black square on the ramp.
NastyMarine
fixin problem as we speak
NastyMarine
currently on US:EAST gaming

sn: NastyMarine

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