|I O.D.ed on decoration here :)|
the map itself is pretty simple.. the nat is pretty open but defendable. Open center. lots of nice expos.
Called "Circle of Life" b/c of the circular battlefield (stating the obvious).
modified by NastyMarine
|I think you should remove the rocky grounds between the mainbases' ramps to the nats. That way, zerg's creep can expand further out and thus makes it easier to defend.|
|king of 8 plr maps|
|your mineral placement and expo selection getting better|
|i only dislike the corner expos. they seem too safe, esp. as 2nd exp. their location is fine|
|should i move the mineral line closer to the corner? or jus totally revamp those corner expos?|
Also, epidion suggested for me to connect the highground at 12.. i was wondering if i should keep some water left there? or make it a drop zone for those min onlies?
|im thinkin u might wanna give the bases a bac door high-ground and connect 12. that d give it a bit more fun strategy u think? kinda the bifrost view on things...|
Modified the corner expos a bit.
Connected 12 and added drop area for min only in mid.
Extra deco added
in a thumbnail view of the map, the design is really based around darth vader's tie fighter :)
|haha EffectHypnotize ... i typed it right|
|modified advanced x1 tie*, noobs..|
|sorry i wasnt sure of the specific name. i knew it had one tho! the tie bomber looks similar to it too. |
is the space at the nat too small/confined?
|y, enlarge a bit ,remove some rocky ground in front of the nat|
|t>p still too tight|
|@LGI (for gmcs): should i move the nat to where u suggested? i dont think i'd have enuff room to place gas and a nice mineral line.|
Ill remove some of the rocky ground later today... gotta do a paper! :)
|I think FE for zerg will be a bit rough but it seems ok. They can manage =D|
|i took some rocky ground away from the nat so its fine now i suppose.. ill upload it later today..|
|left enlargened ramp has two unwalkable spots at top. if you make enlargened ramps, make them properly. it is so easy to test, just choose a unit and see if there's a black square on the ramp.|
|fixin problem as we speak|
|currently on US:EAST gaming|