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Last update for (4)Sovereign : 2006, 05, 23 18:38
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1287 (4)Sovereign 128*128LostTampon0.2beta

The map has been rated 52 times and got a total of 12 points

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Comments:   GMCS (0 elements)

hey not bad, this is pretty good, and its very playable, good job!
good ,but i hate requiem style.
Its not that bad to start on low ground, aint it? at least main bases are not as tankable as requiem is.
for t in tvp is a bit bad to start in low ground...
modified by Valkyrion
take requiem stats:

66% winratio in PvT
flo, that's what we want! P is getting screwed by maps these days, I think I counted like 75% of the PGT maps have PvZ of less than 46/54.

But seriously, just make the mains highground with a choke and it'll look awesome! Very nice man, I'm impressed!
the dentist
it's standard for a 40/60 weakness for PvZ. that's -acceptable-, standard maps. a map that's 50/50 probably will be seen as unfair by zergs, even.

PvT, on the other hand, is kept close on many maps. on requiem it's not. requiem is awesomely close to 50/50 for the other 2 matchups though, and a unique map.
the dentist
the middle is bigger here than in requiem, that would help toss if anybody. maybe if you tighten up the paths a little and keep it buildable it will be more p=t. you could also try 8 minerals in the mains instead of 9.
another approach now - changed main to highground
added some doodads in the middle
yeah looks better. still needs obstacles or similar in the center
the dentist
now it looks like azalea
except of the azalea parts of it, yeah
Doesnt look anything like Azalea, looks great man! I love this map!

Could we widen the paths from the nats a little bit though? And the mains seem a bit small, but I don't know where you could enlarge 'em though, so I s'pose they're okay.
next update
changed middle + some minor changes
the dentist
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the dentist
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the dentist
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dentist, i dont know whats your problem, but if you dont have constructive comments dont post here, thx
the dentist
yours wasn't very constructive either. mine were more constructive than anything you said. hm interesting.
containment = gg

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