NastyMarine | | |
My newest creation.. im really really happy with this map. I explored the new ramp ideas and i think i put it to good use.
lots of min onlies which may or may not hurt the map.
One thing that mite also hurt the map is top vs top and bottom vs bottom. they are fairly close.
The highground is not finished due to the fact that i used starforge to make the ramps and it effected the tiles... so it will be a day or two to get more decoration in the middle
comments/suggestions?
modified by NastyMarine |
flothefreak | | |
looks fresh
i don't have much time, but really strikes the eye: getting a 2nd expo is _very_ hard, close to impossible |
the dentist | | |
except for those who need it.. zerg, or toss against terran.
great map... |
Valkyrion | | |
mmm i think that it is good if the expos in the 3H and 9H have the gas. imo. |
epidiOn | | |
Maybe make a small min only directly above purple's start location up against the temple wall, directly above teal's start, and directly below red and blue's? Get me?
I think then you could delete the min onlies that are so close to the doughnut. Here, I'll just GMCS it. |
EffectHypnotize | | |
yeah too much goin on around the doughnut. try adding a bridge somewhere or something of the sort to give it more strategical value. seems like a big battle for middle earth. |
NastyMarine | | |
no bridges will be added for tactical value
the whole map revolves around the 'doughnut' like middle and that should/is more than enuff for tactical value imo... plus the min onlies that hug the cliffs make it even more interesting..(for a lack of words) forcing players to move around to utilize the unique layout of the map modified by NastyMarine |
SynDrome | | |
GMCS |
NastyMarine | | |
UPDATED MAP:
MORE DECO :) |
Valkyrion | | |
however i think that the area inside the center is too big modified by Valkyrion |
the dentist | | |
if it was smaller it would be terran paradise, i like it how it is |
Valkyrion | | |
instead now is a toss paradise.... |
lnept | | |
the downfall of this map is the ridiculously close positions |
NastyMarine | | |
yes ur right but testing will prove if its that big of a deal .. so far im pretty worried :(
i dont think ima be going home this weekend so can some1 test this map a few times ? |
LGI | | |
Looks great, but the Star Location distance between mains is very imbalanced. |
the dentist | | |
if terran are balanced on luna they can't really bitch here, tighter spaces here throughout. hardly a toss paradise. |
Valkyrion | | |
luna is different, the center of luna is more squeezed from left verse right... |
NastyMarine | | |
any suggestions about the horizontal positions? .. the thing is, if i move the nats over closer to the sides then the min onlies will be a bit tight and it wont be fun. and ill also sacrifice the nice look of the sides |
yenku | | |
"instead now is a toss paradise...."
about damn time toss has advantage. Freaking LT maps.
I like the idea, though i admit without lots of testing im not sure about balance. |
NastyMarine | | |
i dont know for sure but i think teal and purple were inactive so i jus fixed it and uploaded it again |
panschk[FP] | | |
obs vers?? |
Valkyrion | | |
what is the program for make those inverted ramps? and how i can make them? |
king of 8 plr maps | | |
you have to make it by hand takes getting use to. you need to add it tile for tile.
I Use Scmdraft 2
|
NastyMarine | | |
ill get an obs version later .. im back home now and im lookin for a job so i wont be on much .. if some1 wuld like to do it i would i appreciate it. |
MillenniumArmy | | |
Those starting locations are like the eyes of pacman. All four pacman are going for the big donut in the middle :D |
NastyMarine | | |
haha nice imagination :) |
Arden(WoF) | | |
Obs Added. |
NastyMarine | | |
thanks arden i appreciate it |
Arden(WoF) | | |
np ;) |
NastyMarine | | |
new tvp reps uploaded.. both are horizontal games. |
MuShu | | |
Nasty, I thought we were playing Fortitude XD. I relooked at the screenshot after the game and was like "this doesn't look right..". :P |
Arden(WoF) | | |
Too bad, we need some fort games. |
NastyMarine | | |
i mite get to some tonight |
Arden(WoF) | | |
I would love to test it out myself, but my skill level wouldn't determine any amount of balance. |
flothefreak | | |
even highskilled ones would need an appropriate opponent and _lots_ of testgames. |
NastyMarine | | |
i play some zvt games on this map tho i cant play z great.. it does feel great.. im going to play this map today a couple times and upload the reps.. the horizontal positions so far arent as bad as i thought. :) |
NastyMarine | | |
wow how many ppl voted for this? lol good rating :) |
NastyMarine | | |
TvT reps posted good games |
NastyMarine | | |
Reps show that good and entertaining games can come from these hated horizontal positions :) |
NastyMarine | | |
fixed ramps |
LGI | | |
OBZ VERSION SUX!
Fix it plz! |
Nightmarjoo | | |
lol it really really sucks ><
My zvp doesn't show much since it was so short =/ |
lnept | | |
and my pvz is just 20 +1 speed lots raping some hydras |
NastyMarine | | |
I'm going to remake this map. |
MorroW | | |
too big openings of nat so marines > sunkens
zerg 12hatch or 12pool must be impossible vs 2gate at close positions
3 and 9 should have gas i think
this isnt a very good map in balancing i think :S |