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Back to "beta" maps.   Show all maps.
Last update for (3)Flex Effect : 2006, 05, 11 00:26
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1292 (3)Flex Effect 128*128EffectHypnotize0.3beta

The map has been rated 42 times and got a total of 13 points
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Comments:   GMCS (0 elements)


EffectHypnotize
havent made a map in awhile.
this was motivated by Rush Hour if u can't tell.

i love the idea of a map that is two tiered but not limited to one of the levels. this could go either way which i think makes it very interesting.

the expos may need to be changed up a bit. i put drop-areas behind the expos at the top to counter the advantage the top has from its two expos.

epidiOn
This is way cool, but I think you could probably make the transition on the top middle a bit smoother.

Also, I'd make the mains just a bit bigger. As it is, they seem a bit small to me.

Nice concept though, it's way cool.
boongee
don't use those doodads as terrain. units can go through them
lnept
yea put expos in middle to sides of the middle.
EffectHypnotize
ok, but the doodads are more like cover than terrain.

@epidion> the mains are a lot bigger ingame than they appear in the JPG. i always make maps with mains that are just HUGE. they can all fit like 20 factories comfortably.

ill see what i can do about the top. hmmm...
EffectHypnotize
what do i need to change?
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--Hypnosis[mF] vs Loki[mF](1on1, 1.13)

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