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Last update for (3)Flex Effect : 2006, 05, 11 00:26
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1292|| (3)Flex Effect|| 128*128||EffectHypnotize||0.3||beta|
The map has been rated 38 times and got a total of 13 points
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|havent made a map in awhile. |
this was motivated by Rush Hour if u can't tell.
i love the idea of a map that is two tiered but not limited to one of the levels. this could go either way which i think makes it very interesting.
the expos may need to be changed up a bit. i put drop-areas behind the expos at the top to counter the advantage the top has from its two expos.
|This is way cool, but I think you could probably make the transition on the top middle a bit smoother.|
Also, I'd make the mains just a bit bigger. As it is, they seem a bit small to me.
Nice concept though, it's way cool.
|don't use those doodads as terrain. units can go through them|
|yea put expos in middle to sides of the middle.|
|ok, but the doodads are more like cover than terrain.|
@epidion> the mains are a lot bigger ingame than they appear in the JPG. i always make maps with mains that are just HUGE. they can all fit like 20 factories comfortably.
ill see what i can do about the top. hmmm...
|what do i need to change?|
--Hypnosis[mF] vs Loki[mF](1on1, 1.13)
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