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Last update for (2)EquinoXe : 2006, 12, 06 22:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1314 (2)EquinoXe 128*128=PrezeS=0.1beta

The map has been rated 37 times and got a total of 5 points
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Melee

Observer

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Comments:   GMCS (0 elements)


Prezes83
My second playable map. Still need doodads. Isn't to tight?
panschk[FP]
Looks confusing to me. Mains are pretty small, while you have unused space almost everywhere else. Middle is definitly too tight. Overall I think it is too many expos, and the missing natural is ...missing ;)

The centre expo will also be a problem with pathing, units will walk through mining workers there.
Prezes83
Missing natural, i think it is something like on R-Point (gas near ramp...)... Middle will be wide in next version. Tnx for advices.
modified by Prezes83
Prezes83
I split main expo ('worker traffic') and some more place in mains.

Some expos deleted.


modified by Prezes83
modified by Prezes83
panschk[FP]
The middle is wider now;)

There are still too many straight lines for most people's taste, some mineral placements look very unnatural too.
LostTampon
well, i'd suggest to tighten the access to the nats a bit
and to place the minerals in the mains so that they cant be tank'd from the outside
Prezes83
Changes
- moved some expos
- mains are not tankable now
- wider middle
- added observer version
modified by Prezes83
EffectHypnotize
wow 6 shots of razz is pretty burning. bear with me as my stomach calms down. too much space to the right and left of each main (see that open area to the right of the bottom main? useless. maybe fix up middle to stop from people doubling expoing and to stop the pathing from being terrible.
Fry
You have still alot to do here.If you work further on with the same steady pace you will finish this map as a old man.

God be with you!
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