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Last update for (6)fullmoon1.1 : 2007, 01, 08 06:37
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1329|| (6)fullmoon1.1|| 128*128||Ongamenet Map Team||4.8||league|
The map has been rated 99 times and got a total of 477 points
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|Full Moon=MangWul a 2v2 map used in this Sky Proleague. If anyone gets the actual arthour, the password to the map is 1.|
|Naturals connected to the large highground mid, that's suicide! It's a pretty cool map, especially for 6 players, but theres no way anybody could hold their nat in a 3v3 game or even a 2v2. Tanks, up range goons and lurks would run rampant on this map. No one is safe! |
modified by Arden(WoF)
|i think thats the point of the map, middle control.|
looks really fun !
|king of 8 plr maps|
|top 2 players got extra expo, this badly made map in design, the bases are not same top 2 bases badly conceived, Its so unbalanced.|
If this is pro map then my maps are extraordinary pieces of work, and koreans love 6 player maps.
This good example of design flaws that kills a map. This could be good map if naturals get little fixing and add some neutral expos that every base can get to equally, and make all bases somwhat same, only 2 bottom bases are made good rest was forced in because he ran out room somwhere when making this.
The 2 top bases need to be pushed all way to top so its matches bottom, then that will give you room to fix the 2 mid bases, and you will automaticly fix that bad expo that doesn't belong there.
For map maker of this good job in looks but too many mistakes you need to fix to make it good map.
modified by king of 8 plr maps
|um is this the version of the map used in the MSL for 2v2? Map looks hard as fuck to play =/|
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