|gas issue :(|
no FE for zerg, too. top position has even more rocky ground below the ramp.
overall basic map with some nice uncommon ideas.
|zerg roadkill if i ever saw it. no FE expo is obvious which isn that important i guess except for ZvT..|
but what really screams zerg roadkill is that there are not many expos on map. so they cant FE and then later they cant mass expo. they will get run over
|Hm yeah, I agree zerg looks really fucked up. If t keeps his pressure up, z will never be able to expo. Some extra gas in main or something might help, dunno.|
|yea 2 gas mains would make this map Fucking Cool|
|No, two gas mains would make this map pro T and experimental.|
|how would it be Pro T?|
|T doesn't need to FE, yet still benefits from the extra gas. It balances Zerg because of the "no FE factor" and allows T to run rampant with tanks early-mid game without expanding.|
|even with more gas, that doesnt up his Factory count because minerals stay the same. So if your watching him mass tanks, why not mass zealots...?|
it will be the same outcome lol -_- i dont see how thats terran overpower
|If there is an extra gas located somewhere in the mainbase, far from the start location, actually only zerg will even take it. That gives zerg a definite advantage over the other races, and does not really affect the other matchups. In a TvP I would not invest 500+ minerals in early/mid game for a gas-only expo.|
|I was under the impression that this gas would be right next to the starting position... If it's sepparated than I'm fine with that. |