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Back to "beta" maps.   Show all maps.
Last update for (2)Surfacing : 2006, 05, 30 12:19
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1352 (2)Surfacing 128*128SummerSky2.1beta

The map has been rated 26 times and got a total of 55 points
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Comments:   GMCS (0 elements)


flothefreak
gas issue :(
no FE for zerg, too. top position has even more rocky ground below the ramp.

overall basic map with some nice uncommon ideas.
lnept
zerg roadkill if i ever saw it. no FE expo is obvious which isn that important i guess except for ZvT..

but what really screams zerg roadkill is that there are not many expos on map. so they cant FE and then later they cant mass expo. they will get run over
panschk[FP]
Hm yeah, I agree zerg looks really fucked up. If t keeps his pressure up, z will never be able to expo. Some extra gas in main or something might help, dunno.
lnept
yea 2 gas mains would make this map Fucking Cool
Arden(WoF)
No, two gas mains would make this map pro T and experimental.
lnept
how would it be Pro T?
Arden(WoF)
T doesn't need to FE, yet still benefits from the extra gas. It balances Zerg because of the "no FE factor" and allows T to run rampant with tanks early-mid game without expanding.
lnept
even with more gas, that doesnt up his Factory count because minerals stay the same. So if your watching him mass tanks, why not mass zealots...?
it will be the same outcome lol -_- i dont see how thats terran overpower
decafchicken
Zerg genocide.
panschk[FP]
If there is an extra gas located somewhere in the mainbase, far from the start location, actually only zerg will even take it. That gives zerg a definite advantage over the other races, and does not really affect the other matchups. In a TvP I would not invest 500+ minerals in early/mid game for a gas-only expo.
Arden(WoF)
I was under the impression that this gas would be right next to the starting position... If it's sepparated than I'm fine with that.
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