| Back to "beta" maps. Show all maps. Last update for (2)Old Requiem : 2006, 06, 13 19:23
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1363 | (2)Old Requiem | 128*128 | EffectHypnotize | 0.1 | beta | | The map has been rated 57 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
EffectHypnotize | | | hye guys i havent made a map in awhile and i just made this like an hour ago. how is the idea? ill decorate it etc. if its a good idea. i wanted to give the player the option to expo in his own base, but made the expo reallllly open to attack. they can also take the gas only and be safe inside thir base. this should be a cool dropship map. | EffectHypnotize | | | also after i made it i thought it was like requiem.. | NastyMarine | | | both main mineral lines are siegable.. move the min line or change some of the terrain up a bit.
the layout is nice but u need more detail | EffectHypnotize | | | im pretty sure i made them not siegeable.. at first they were (the main ones) but i made that one unsiegeable. ill recheck it tho. the 2nd one is made to be vulnerable from any ranged units since it is a nat in the same base. | NastyMarine | | | also take into consideration that there are dropspots in between some of the highground maze surrounding the bases so try to add doodads or jus make the space tighter. also u can drop tanks on some of the high ground behind the main min line so they are siegable and cant be attacked by melee units nor will any chance stand a chance to kill it.. | EffectHypnotize | | | ill add some doodads to those spots and decorate it as well. |
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